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ForumsJedi Knight and Mysteries of the Sith Editing Forum → New mod in developement... need ideas...
New mod in developement... need ideas...
2005-05-26, 3:20 PM #1
This is a direct copy and paste from the JK Editing Hub, but im gonna bring this more public.

Quote:
Alright. I need some ideas for my new mod, based off Saber Battle X, it includes upgrades to the graphics, more players, some rpg features and some more things i need to get.

Heres an overall layout of what iv added:

-New saber graphics
-Saber graphics now have a actual glow (unnitexture) and have new motion trails.

-RPG Credits Feature
-Use the credits to buy items with the ammount of credits you currently have.
-Drop your credits and pay your friends (Not working yet, cog problems)

-New models
-New models sutch as: the bryar pistol, storm trooper rifle, player models and more (I need some ideas for some weapons)

-Target Locking
-Target locking while using your saber gives you a movie-like battle where you attack on target!

-Weapon Upgrades
-Bryar has a charge up shot like Jedi Outcast!
-StormTrooper rifle now has a power single shot for its primary fire and a less accurate and weaker but faster fire.
-Lightsabers have a few new moves! (I need some ideas for this)

-Grapple hook for those bounty hunters.

Future Items:

-Jet Pack (I need some help with the cog)

-Dual Lightsabers (Need a way to get all these models to have dual lightsabers, like a way to assign the right models to the left hand or something. I could make models for everyone, but there would be to many.. any ideas?)

-New force powers (I have absolutly no ideas, but this is a must have)



Thats pretty mutch it, i have a feeling i forgot something thaugh... ill give some updates when i can.
2005-05-26, 4:44 PM #2
maby for the force powers you could add:

force slice--It is like an invisible lightsaber that can strech for as far it can tell it cutts somthing.
2005-05-27, 6:00 AM #3
please change the force speed.......so it can make the enemies slower instead of u faster. thankx

ps. also try adding saber trails to the enemies if u can..

thankx again.;)
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-05-27, 9:22 AM #4
yea kind of like bullet time in the matrix.
2005-05-28, 7:44 AM #5
heres a link to the info of the mod:

The Jedi Order
2005-05-28, 8:26 AM #6
- A grip Force Power where you can lift the player up from the ground, choke and throw him. (Like in JA)

- Cloak changing hot-key. (Check out Stories Untold Mod) - So that Jedi models can switch Cloak Hood-on/Cloak Hood-down/No Cloak.

- Lightsaber power-down with this nice sound effect when going underwater with saber on. (Check GOTG Mod)

- RPG Feature : Meditation. Even if you have no Force (Light/Dark), player gets in Meditation Position, and it slowly regenerates Health (Not Shields).

- Grapple Hook with visible Hook/Cord.

- That ugly skin from the JK Hub Screenshot - the hands and face don't match. Fix that, or just delete the skin.

- Make more clashing between sabers.

- Assign a hot-key to block with the saber, for deflecting shots and blocking sabers.
Skateboarding is not a crime.
2005-05-28, 8:45 AM #7
hook shot with cord will be hard but ill give it a shot.

ill try the cloak thing

grip could be hard, but il ltry that too
2005-05-28, 8:55 AM #8
forgot about my weapon weight feature, for more realism, bigger weapons make you move slower, and the lightsabers don't do anything to your speed since their light.

Heres the list in order of weight:

Fists
Sabers
Bryar Pistol
Storm Trooper Rifle
Repeater Gun
Rail Detonator


and im also goig to work on Trip mines
2005-05-28, 9:15 AM #9
Quote:
Originally posted by Xzero Phoenix
forgot about my weapon weight feature, for more realism, bigger weapons make you move slower, and the lightsabers don't do anything to your speed since their light.

Heres the list in order of weight:

Fists
Sabers
Bryar Pistol
Storm Trooper Rifle
Repeater Gun
Rail Detonator


and im also goig to work on Trip mines


Excellent idea. Don't make it too slow though.
Skateboarding is not a crime.
2005-05-28, 9:16 AM #10
the only one i made to slow by accident was the rail det, if u stop running u cant run again until you switch weapons lol

so you practically walk, but ill fix that soon
2005-05-28, 9:21 AM #11
Quote:
Originally posted by Xzero Phoenix
the only one i made to slow by accident was the rail det, if u stop running u cant run again until you switch weapons lol

so you practically walk, but ill fix that soon


Cool! That's gonna be a great mod! Keep it up! :)
Skateboarding is not a crime.
2005-05-28, 10:31 AM #12
Hey i need a new hud, i messed mine up horribly and i dont feel like remaking everything lol
2005-05-29, 4:37 PM #13
Cmon People i need ideas! lol
2005-05-30, 8:10 AM #14
(dont Mean to Be rude Or any thing But...) get a Work on it. I really Want to See It In game. cuz i have a Great feeling about this mod....................no serously.
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-05-30, 11:32 AM #15
Trust me on this, you have more than enough ideas right now. If you take on too much at once, the project will start to seem to big for you and you may give up. Start your project with what you have, and after you complete what you have, then think about what you should do next.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-06-02, 5:22 AM #16
On a side note..... just food for thought before you begin.... many people who still play JK do so because they DON'T wanna play JO/JA... so go easy on the JO/JA exclusive features/weapons. But I would like to see JO/JA's force jump method implimented.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-06-07, 2:41 AM #17
Hmms.

Its been awhile since Ive played SBX and other simliar mods, but when you asked about " NEW Force Powers "... I wondered...

What about Force_Pull -- Players ?

( It works on certain things (powerups, other ppl's guns, health, etc)..... but Can you make it work on PLAYERS ?
[ So, say someone is balancing on a wooden post in middle of water, you could 'PULL' them off of it ] )

What about Force_Levitate -- Things ?

( Sorta like Force_Jump [ player ], But is it possible to apply the same type of physics to an object in 'target hairs'. ( something RPG, i suppose, in order to float / lift 'force-throwable' objects and make them float in the air like Luke did on Dagobah for Yoda with those rocks )

And, ( not sure if this has been changed yet, but )
...Improve Force_Protection.
[ when i describe this, think of the force-field in Nar Terminal ]

Instead of using the constant 'swirling green sprites'; make it a green transparent sphere. It will be invisible, until hit; then you see the green sphere. It may have a dull energy hum.
( and ive always thought it kinda odd that when Force_Persuasion was used and player was invisible, one could still see those swirling green sprites of Force_Prot. Not very 'persuasive' )

Hmms.
-shrugs-

Just some thoughts.
JAS_Palidori
High_Councillor, Light Jedi_Master
JAS: Jedi Against Sith
2005-06-16, 3:54 PM #18
Hmmm... tried to register so's I could post at the JKhub, but it kept tellin' me that the info was incorrect or some such...

I'm hella interested in this mod.

_K_
2005-06-17, 12:41 AM #19
If you set your Force Pull bin to 9.999999, Force Pull becomes lethal, and some other stuff happens, the death animation plays much quicker. They just drop immediatly. My friends and I used to joke that you were Force Pulling peoples' souls.

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