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ForumsJedi Knight and Mysteries of the Sith Editing Forum → hotkeys
hotkeys
2005-06-05, 3:47 AM #1
So what should I do to make sure a bin is properly hotkeyed (in MotS)? I used flag 0x122 (0x2 inventory item, 0x20 always present, 0x100 hotkeyable), and listed the item cog in items.dat. I listed the three new hotkeys in jkstring.uni at "ACTIVATE20" to 22, and increased the message count by 3. I placed the item cogs in my level cog folder and added them to my level. What is the next step?
2005-06-05, 9:17 AM #2
I don't believe that hotkey cogs will work by being in the level gob. You'll have to make a mod gob for them to work properly.

Other than that, just make sure the bin is available so the hotkeys will be usable.
-Hell Raiser
2005-06-05, 10:03 AM #3
Cheers for the help, Hell Raiser.

So, I make a separate gob of the item cogs. Should they be in a folder labelled cog, and is there anything else that should go with them (a copy of items.dat?). Where should the gob file be placed to use it?
2005-06-05, 10:35 AM #4
Inside the gob, the cogs should be in cog/
The items.dat should be in misc/

The gob file will be usable with Patch Commander, or you can just make a batch file(.bat text file) with jk.exe -path DIRECTORY and put your files as if they were in a gob in a folder inside your JK folder and name it something and use that as your path name.

Oops I'm rambling hope that all made sense.

ReT

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