I hate to ask this, seeing as I've been editing Jk for over 3 years now, but how do you correctly extract GOBs?
Here's the scenario I've used for as long as I can remember: I use ConMan, open up the GOB, multi-select all of the 3dos, mats, cogs, pups, snds, etc. and copy them into a folder with the same name as the GOB. After I have copied everything into their relevant folders, I open up the .jkl with JED, then save it as a JED file in the same directory. I then use the JKTree plug-in to organize everything into its correct folder automatically. I then reload templates, redresh cogs, recalculate lighting, and finally save .jkl and test. Sound simple enough?
Well all this seems to work, but I've always been frustrated by a few things:
1) How do you get back the master.tpl with all of the new 3dos' templates back? It must be a pain to have to guess around at what parameters these 3dos have. For example, player models, spaceships, guns, buildings - all of it won't work unless you respecify the template. How do you do this quickly and painlessly?
2) All of the cogs in the F7 window are capitalized and look really hideous, I'm not sure if this is a bug per se, but how do you make the level template and cog window return to it's normal case, instead of ALL CAPS?
These are silly, simple questions, and I feel like a moron for asking them, but I'd like to know so that my life could be a bit easier...
Here's the scenario I've used for as long as I can remember: I use ConMan, open up the GOB, multi-select all of the 3dos, mats, cogs, pups, snds, etc. and copy them into a folder with the same name as the GOB. After I have copied everything into their relevant folders, I open up the .jkl with JED, then save it as a JED file in the same directory. I then use the JKTree plug-in to organize everything into its correct folder automatically. I then reload templates, redresh cogs, recalculate lighting, and finally save .jkl and test. Sound simple enough?
Well all this seems to work, but I've always been frustrated by a few things:
1) How do you get back the master.tpl with all of the new 3dos' templates back? It must be a pain to have to guess around at what parameters these 3dos have. For example, player models, spaceships, guns, buildings - all of it won't work unless you respecify the template. How do you do this quickly and painlessly?
2) All of the cogs in the F7 window are capitalized and look really hideous, I'm not sure if this is a bug per se, but how do you make the level template and cog window return to it's normal case, instead of ALL CAPS?
These are silly, simple questions, and I feel like a moron for asking them, but I'd like to know so that my life could be a bit easier...
