Is it possible to have every sector in a level always rendered, even if you can't see that sector? I would like to know how to do this, if possible. The level would be fairly small, so fps shouldn't be an issue.
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# The playerflicker cog symbols template ghost_tpl=+ghost local thing orig_pos local thing ghost0 thing ghost1 ... message pulse message startup end code startup: Sleep(1); SetPulse(1); Return; pulse: orig_pos = CreateThing(ghost_tpl, GetLocalPlayerThing()); TeleportThing(GetLocalPlayerThing(), ghost0); TeleportThing(GetLocalPlayerThing(), ghost1); ... TeleportThing(GetLocalPlayerThing(), orig_pos); Return; end