I have these here idear, and was hoping to get an estimate on their' doability:
First, I'd like to make new maps, but also retro-fit old ones, to where it's announced where the player is to all opponents.
I think this would be cool for JKArena. Scenario: No Force duel Canyon Oasis, you're grabbing all the shield pick-ups, and an announcer with text pops-up saying "Playor is picking up shields!". But it's probably too hard to guess what the player's doing... But then a description of the area would be kinda vague, and making players memorize arbitrary names of zones seems lame too.
Point is, Player X knows where you are now and would like to interrupt your rondeveu with the shield pickups. This could really help in huge levels I'm always making, but never having the buddies to play them with. It's at most three guys playing my maps, and we spend too much valuable time lost.
What would you do? Put in ghosts, each with a message, and the one closest to the player is the one that prints?
Use FirstTimeInSector (or whatever it is). This isn't doable with old levels, I think.
Second, I came up with a monk temple CTF level with sabers only where even Lightning and Destruct projectiles vanish, so you're only choice is to catch up to muddoofahkuus and make 'em taste your blade. But to force people to actually fight over the flag instead of running away, players enter little mini-arenas and duke it out.
This would take some cogging, obviously, and I have a collegue with da cogging cat skillz, but mabey you have a totally different approach?
Anyway, I just had these ideas, want to know what anyone reading thinks.
inputappreciated
First, I'd like to make new maps, but also retro-fit old ones, to where it's announced where the player is to all opponents.
I think this would be cool for JKArena. Scenario: No Force duel Canyon Oasis, you're grabbing all the shield pick-ups, and an announcer with text pops-up saying "Playor is picking up shields!". But it's probably too hard to guess what the player's doing... But then a description of the area would be kinda vague, and making players memorize arbitrary names of zones seems lame too.
Point is, Player X knows where you are now and would like to interrupt your rondeveu with the shield pickups. This could really help in huge levels I'm always making, but never having the buddies to play them with. It's at most three guys playing my maps, and we spend too much valuable time lost.
What would you do? Put in ghosts, each with a message, and the one closest to the player is the one that prints?
Use FirstTimeInSector (or whatever it is). This isn't doable with old levels, I think.
Second, I came up with a monk temple CTF level with sabers only where even Lightning and Destruct projectiles vanish, so you're only choice is to catch up to muddoofahkuus and make 'em taste your blade. But to force people to actually fight over the flag instead of running away, players enter little mini-arenas and duke it out.
This would take some cogging, obviously, and I have a collegue with da cogging cat skillz, but mabey you have a totally different approach?
Anyway, I just had these ideas, want to know what anyone reading thinks.
inputappreciated