I am wondering if there is a good way to produce a muzzle flash for a weapon, for both internal view and external view. I have played mods that have some, but each of them seem to have their limitations, like lag, bugs, or looking 8-bit and such.
Muzzle effects are apparent in real weapons and most games and would be great to have in JK, but there appears to be no simple way to do it for some reason.
I have tried things, but those make for too many vectors to match the player's movement, and is really useless in external as you cant find a cordinate position of the players weapon node in animation. So I am giving up on things.
Post your ideas
Muzzle effects are apparent in real weapons and most games and would be great to have in JK, but there appears to be no simple way to do it for some reason.
I have tried things, but those make for too many vectors to match the player's movement, and is really useless in external as you cant find a cordinate position of the players weapon node in animation. So I am giving up on things.
Post your ideas
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"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman