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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Texture converter
Texture converter
2005-07-04, 10:32 PM #1
I need a program that will let me change .BMP's(or any other one) to .MAT. Since mat16 keeps saying that it ran outta storage or something like that. So if any1 can either help me with the mat16 thing, or if u know any other program
2005-07-04, 10:42 PM #2
ran outta storage?!?!??!!?!!?!!!??!?!?

uh... do you have room on your harddrive?
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-07-04, 11:42 PM #3
I have plenty of room, hang on I'll show the pic.

[http://img262.imageshack.us/img262/503/untitled2ar.png]
2005-07-05, 12:35 AM #4
How much space do you have?
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-07-05, 12:51 AM #5
30.9 GB
2005-07-05, 3:33 AM #6
That’s actually a memory error. How much ram do you have and what version of Mat16 are you using?
JediDreams
2005-07-05, 3:46 AM #7
the version I'm using is the latest one that's on massasi.
2005-07-05, 6:43 AM #8
You have Mat16 V 0.9

Try getting V1 from here:

Mat16 V 1

Aparently I had downloaded a program, which I beleive is mat 16 1.1

I couldn't find the link so when I get on my computer (Im on my dads since everyone is sleeping) I will upload it for you. This 1.1 is different thaugh, the cell and color pallet tools on the side can be toggled and saving gives you a question on what you want it to have and its properties...
2005-07-05, 7:44 AM #9
ok thanks for the newer version

edit: I dunno why but it's still doing the stupid thing.
2005-07-05, 10:02 AM #10
jkpaint works for me
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-05, 12:34 PM #11
Hit CTRL+ALT+DEL and tell me what percentage of your PC's vertual memory is being used.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-07-05, 5:48 PM #12
that wouldn't work becus my comp. must be different then yours since all mine shows wen I do that are the programs I can close out.
2005-07-05, 10:54 PM #13
Quote:
Originally posted by ProdigyOddigy
jkpaint works for me


only prob. with jkpaint is that I can't save my textures as .BM
2005-07-05, 11:52 PM #14
um
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-10, 8:35 AM #15
Hmms.

This is just a thought (since I have done this before w/o realizing it).... but are you sure all of your mats are of the 'appropriate' file size / dimension?

I mean, if you have 1 mat in your list of mats to convert, and that 1 mat is actually 257x256 (instead of 256x256)...it will cause a very simliar 'unable' to convert error. View each bmp individually to confirm its size as correct; if not, resize it. Then try converting say 4 bmps to mat at a time (perhaps you were converting too many bmps to mat altogether).


And as mentioned in an earlier reply post.... you might want to make note of how many system resources you have (when you start the computer)...and 'during the converting process'.
You can find this out (on my machine), by finding the MY COMPUTER icon, right-click on it, Properties, Performance. You should see something like:

System Resources = 84 % Free

For my computer, i start at about 91 - 93 % efficiency.
This computer slows down or gets noticeable sluggish at anything under 50% (which is best to consider a reboot before continuing other applications).

Try doing a fresh reboot. Then try the 'converting' process when you have all available memory just for that purpose.




And *i could be mistaken* (or you typed in error), but you mentioned you wanted to convert .BM files as well?
( those are bmp files...but not used for textures in JED. BM files are used in Menu's, such as 'creating new lightsaber' pictures on the menu selection screen for picking saber color for a new character model. ) I think there is a program called BMut that does converting from and to .BM files.
JAS_Palidori
High_Councillor, Light Jedi_Master
JAS: Jedi Against Sith

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