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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Something went wrong, i think
Something went wrong, i think
2005-07-10, 6:30 AM #1
I made a new dark jedi, but now i see the lightsaber through his neck....help me please!!!!
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-07-10, 6:45 AM #2
You specifically have had this issue before. The offset value is incorrect. Compair it to one of the other original dj 3dos.
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2005-07-10, 6:53 AM #3
the offset value is correct.
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-07-10, 7:59 AM #4
Could you be a little more specific by posting either:
a picture
the 3do itself?

Are you using any custom .key animation files or you just made a new model? If it's just the model, then something's screwy in the .3do file.

Does it look and work good in PuppetJED?
This is retarded, and I mean drooling at the mouth
2005-07-10, 9:33 AM #5
Maybe the parent node is wrong?
May the mass times acceleration be with you.
2005-07-11, 1:38 AM #6
Quote:
Originally posted by Darth Slaw
Maybe the parent node is wrong?


How do i make a k_lhand a parent node????
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-07-11, 2:14 AM #7
look for ur self
Attachment: 5980/jshot005.jpg (97,013 bytes)
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-07-11, 7:46 AM #8
ok, yes, I'm telling you, the offsets are WRONG. Check the 3do files in .txt again.
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2005-07-11, 8:17 AM #9
Heheheheheh.

K, thanks for the reference circles. At first glance, I would have thought it was Katarn's legendary "second saber."
2005-07-11, 6:17 PM #10
Quote:
At first glance, I would have thought it was Katarn's legendary "second saber."


Did someone mention a second saber?<_< *cough*>_> Bad plug that doesn't follow the joke, but meh. Maybe I should stop gloating about those dual sabers and release them...

Anyway, yodason45, your offset values AND/OR node settings are screwed. The fireoffset value in the template has nothing to do with where the sabre comes from. Check that the primary attack node in the .pup file matches with the node of the hand in the 3do heriarchy(sp?) that you're trying to get the saber to come out of.
2005-07-12, 1:40 AM #11
Explain it to me simpler.........
please........
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-07-12, 7:20 AM #12
Hierarchy nodes in the 3do file define the position of the blade, and joints 3 and 4 in the puppet file define which nodes to create blades at. (by default, it is the right hand)
Joint 3 is for saber blade 1 and Joint 4 is (with the 0x10 JK flag set) for saber blade 2.
May the mass times acceleration be with you.
2005-07-12, 4:44 PM #13
In case you really don't know, you are fully able to edit both .pup and .3do in Notepad. Actually, I do a hefty amount of 3do editing in Notepad, cause the program itself cannot screw things up.

The heirarchy listing are on the bottom of the .3do file (when opened in Notepad/Wordpad), so you should compare it to a working jedi .3do heirarchy to find your problem with the hands and saber positions. [EDIT] Which I now realize is exactly what Kirby said in the 1st reply to this topic....:em321:
This is retarded, and I mean drooling at the mouth
2005-07-13, 1:17 AM #14
download thisand modify it then send it back.........
thankx
Attachment: 6053/see.zip (42,420 bytes)
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-07-13, 7:11 AM #15
1. Don't use node 18 -- some idle animations have entries for this node...
2. And most importantly, like I suggested, the neck node is assigned to be the parent node of the saber mesh! [edit] nevermind, I was looking at the wrong number.... major coincidence that the mesh number is the same as the neck node number :o[/edit]

[edit]
3. In order for points 1 and 2 to be solutions, you need to fix your puppet too! You have joints assigned to nonexistent nodes...
Now then, the fix... I think you want this instead...
Code:
joints
0=15 # 0 = head
1=16 # 1 = neck
2=17 # 2 = torso
3=18 # 3 = primary weapon fire
4=18 # 4 = secondard weapon fire
5=13 # 5 = primary weapon aiming joint
6=13 # 6 = secondary weapon aiming joint

Code:
SECTION: HIERARCHYDEF
HIERARCHY NODES 20
0:  0x0 0x10 -1 -1 1 18 2 0 0 0 0 0 0 0 0 0 $$$dummy
1:  0x0 0x1 -1 0 17 2 1 0.000053 0.001329 -0.137943 0 0 0 0 0 0 $$$dummy
2:  0x0 0x10 0 0 8 -1 2 0.000004 0.001329 -0.017829 0 0 0 0 0 0 k_hip
3:  0x0 0x20 1 8 4 -1 1 -0.002816 0.000213 -0.046878 0 0 0 -0.000798 0 -0.027326 k_lcalf
4:  0x0 0x20 2 3 -1 -1 0 -0.00001 0.003403 -0.047112 0 0 0 0 0.007057 -0.001571 k_lfoot
5:  0x0 0x2 3 7 6 -1 1 -0.01125 0.000066 -0.032625 0 0 0 0.000099 0 -0.01428 k_lforearm
6:  0x0 0x2 4 5 19 -1 1 -0.001969 0.003447 -0.028096 0 0 0 0.001234 0 -0.005675 k_lhand
7:  0x0 0x2 5 17 5 13 1 -0.019406 -0.005543 0.036282 0 0 0 -0.008089 0 -0.012858 k_lshouldr
8:  0x0 0x20 6 2 3 14 1 -0.008522 0.000877 -0.000665 0 0 0 -0.002151 0 -0.017009 k_lthigh
9:  0x0 0x40 7 14 10 -1 1 0.003014 0.000213 -0.046119 0 0 0 0.00054 0 -0.027326 k_rcalf
10:  0x0 0x40 8 9 -1 -1 0 -0.000248 0.003403 -0.047479 0 0 0 0 0.007057 -0.001204 k_rfoot
11:  0x0 0x4 9 13 12 -1 1 0.010969 0.000066 -0.03375 0 0 0 -0.000074 0 -0.014126 k_rforearm
12:  0x0 0x4 10 11 -1 -1 0 0.001632 0.003386 -0.028002 0 0 0 -0.002488 0.00912 -0.005542 k_rhand
13:  0x0 0x4 11 17 11 16 1 0.019969 -0.005634 0.036563 0 0 0 0.007833 0 -0.013829 k_rshouldr
14:  0x0 0x40 12 2 9 -1 1 0.008741 0.000877 -0.001424 0 0 0 0.00209 0 -0.01625 k_rthigh
15:  0x0 0x8 13 16 -1 -1 0 0 0.000595 0.005756 0 0 0 0.000142 0.002084 0.008866 k_head
16:  0x0 0x8 14 17 15 -1 1 0 -0.005025 0.044157 0 0 0 0.000132 0 0.002835 k_neck
17:  0x0 0x1 15 1 7 -1 3 -0.000091 0.00065 0.13186 0 0 0 0.00016 -0.002144 0.020895 k_torso
18:  0x0 0x0 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 $$$dummy
19:  0x0 0x2 16 6 -1 -1 0 0.002267 -0.002663 -0.006161 -0.3229 -179.373927 -0.000007 0.001527 0.007841 0.000248 k_saber


[edit2] The saber mesh was set to be the child of the l_forearm... had to fix that
May the mass times acceleration be with you.
2005-07-13, 9:21 AM #16
The fact that you repeatedly ask people to do things for you REALLY bothers me. You've had this exact issue before in which I gave you a very detailed and elaborate tutorial that I spent time to write, and instead, you posted it and someone simply did it for you. This time I decided to just reference it and tell you the problem again. You said that the offset values were just fine. Please, don't pretend you know how to edit when the closest to editing you can do is apply DJ AI to the trainer model, and then have everyone else do the rest for you. The concept is simple. There's a section of the 3DO [and the pup] that has the offset values for the different nodes of the body. When things like this happen, it's JED or JOKE messing up the nodes. Comparing them to a working DJ model and changing the differences fixes it. If that isn't simple enough for you, than you need to try and learn the basics of JK again. Don't ask people to do it for you so you'll never learn, or pretend you know, just try and do it yourself.

I may have been harsh, but honestly, I've done this thread with you once before. It's not rocket surgery.

JediKirby
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2005-07-13, 11:53 PM #17
Code:
joints
0=15 # 0 = head
1=16 # 1 = neck
2=17 # 2 = torso
3=18 # 3 = primary weapon fire
4=18 # 4 = secondard weapon fire
5=13 # 5 = primary weapon aiming joint
6=13 # 6 = secondary weapon aiming joint



That Really Helped........

thankx

I love massassians.........( who help ) (not like jedikerby)
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2005-07-14, 12:10 AM #18
Quote:
Originally posted by yodason45
(not like jedikerby)


*head explodes.*
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2005-07-14, 2:29 AM #19
No offense, but your typing needs to improve if your going to edit JK. And jEDIkIRBY is right about doing things yourself. You should at least look at how the problem was fixed. People will help you figure these things out so you can make the changes yourself, but just waiting for someone to make the changes and send it back to you I no use.
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2005-07-14, 6:20 AM #20
ok....sory jedikirby....

thankx anyway....
My Main Objective------ Is to make Jk Real......No i mean Really Real.

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