Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → Got a simpler JED problem.
Got a simpler JED problem.
2005-07-11, 6:17 AM #1
I know one of you 3do guys can help. To keep my sector surface count under 52, I made some underwater 3do crags. Looks fine, they don't disappear or anything. Players can swim through them though. Fixes?
2005-07-11, 6:26 AM #2
Oh, I should add that I used the parent template _walkstruct in making these.
2005-07-11, 7:44 AM #3
Interesting... walkstructure should make them solid. Did you make sure their surfaces were all flagged 'unpassable?' As well, you probably want to try the template again, and make sure you delete ALL old 3DOs and templates that you've made of the model. I've actually never experimented with underwater 3DOs...

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-07-11, 8:01 AM #4
As for surface flags, the value I set for all surfaces was '5'. Should I fiddle with adjoin flags, or would that just screw the pooch?
2005-07-11, 8:13 AM #5
5? I don't have jed with me at the moment, so I'm confused what you're saying. Take a screenshot of the flag chooser, if possible. (I'm online right now, so I hope to solve the issue entirelly)
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-07-11, 8:20 AM #6
Quote:
Originally posted by jEDIkIRBY
...try the template again, and make sure you delete ALL old 3DOs and templates that you've made of the model.


This is most likely the case. However, in rare cases, I have also seen that when you're editing the 3do and getting ready to export, multiselect your sector(s) that makes up the 3do. Switch to surface mode. The surface that is orange is sometimes passible. I haven't yet been able to explain this. Just select a surface that should never be touched, switch back to sector mode, then export as normal. Then do the above.

Remember, when you delete templates, delete the 3do from the folder (import it into JED, delete in Windows Explorer, then resave in JED), open the master.tpl file for the level in notepad and delete all of the lines for that 3do and click save (if you run into problems, you may need to make sure the extention is being forced by clicking save as.. and saving it as "master.tpl" with quotation marks).
"The solution is simple."
2005-07-11, 8:22 AM #7
Quote:
Originally posted by jEDIkIRBY
5? I don't have jed with me at the moment, so I'm confused what you're saying. Take a screenshot of the flag chooser, if possible. (I'm online right now, so I hope to solve the issue entirelly)


5 = 4 (Impassible) + 1 (Floor) ;)
"The solution is simple."
2005-07-11, 8:30 AM #8
Friend speaks the truth, but be sure you back everything up.

[Get online, I need to speak to you about something Friend.

you don't seem to log on as friend anymore, so add me xone009 aim to your new list.]
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-07-11, 8:42 AM #9
Thanks for your kind and timely advice. And call me unorthodox, but I actually leave all the sectors from which I make 3do's off to the side, away from my level map. I find it makes them easier to resave and reload.
2005-07-11, 8:57 AM #10
Quote:
Originally posted by jEDIkIRBY
Friend speaks the truth, but be sure you back everything up.

[Get online, I need to speak to you about something Friend.

you don't seem to log on as friend anymore, so add me xone009 aim to your new list.]


Send me a PM, I'm at work.
"The solution is simple."
2005-07-11, 8:59 AM #11
Quote:
Originally posted by BigCarm
Thanks for your kind and timely advice. And call me unorthodox, but I actually leave all the sectors from which I make 3do's off to the side, away from my level map. I find it makes them easier to resave and reload.


I used to make my 3do's that way too. It's okay for small levels, but for larger levels I prefer to just open a second Jed window. :cool:
"The solution is simple."
2005-07-11, 11:39 AM #12
might wanna check size and movesize
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-12, 9:18 AM #13
Hey, what would fiddling with the adjoin flags do (e.g. passable for player, passable for AI, render past adjoin, etc.)?
2005-07-12, 6:28 PM #14
Probably what it says it would do....o_O
2005-07-12, 6:50 PM #15
In the template for your new 3do, try changing it to collide=1 (sphere) or 3 (face collision) collide=0 means well... figure that one out
This is retarded, and I mean drooling at the mouth
2005-07-20, 2:29 AM #16
"Prodigy" already stated, what I too agree with:

In your Master template file, check your values for SIZE and MOVESIZE.

If you set these values too small, you can walk / swim / pass-thru the 3do in question.

For example:
If you have a wide, tall tree ( 3do ) 4.0 high x 1.0 wide; in the master template file, set those values to be SIZE=4.0 MOVESIZE=2.0 (at least).



Let us know if you fixed it and how.
JAS_Palidori
High_Councillor, Light Jedi_Master
JAS: Jedi Against Sith
2005-07-21, 12:23 AM #17
If none of the above work, it is most likely a pivot and position problem.

Since I haven't touched JED is eons, I suggest you open your 3do up in Joke, and check the pivot and postion values. Change your position values to 0 0 0. Save, import into JED and export. There is probably some other way to do this all in JED but I can't remember it.
2005-07-21, 8:07 AM #18
In jed, go to Tools|3do Hierarchy and you can mess with pyr and xyz offsets... god knows why you can't mess with pivotxyz values (since the source code for jed is released, someone with delphi experience should add this capability, and perhaps fix the uv mess ups if they know how)
May the mass times acceleration be with you.

↑ Up to the top!