OK, I need major testing cause this could be the next big thing in JK :p
I want everyone who is willing and able to go into their settings menu and change the min texture size thingie (should be 1 or 0, can't remember which) to 258. no more, no less. Then play as many stock JK levels and custom made levels as you want/can. Tell me if you notice any messed up textures.
I want you to check, if possible, all levels of mip for 256x256 mats, and everything lower (32, 64, 128) including 16 bit mats. If there are no texture problems (black boxes, mysterious hom where there wasn't any before, stretched textures, etc...), then my evil plot may actually work...
Now that were past the basic testing part, on to the actual 512x512 mat stuff. After playing with settings and stuff, I got JK to accept a 512x512 mat after raising the min texture settings to 258 (why it's 2 more than the common number 256, I don't know...) The only problem with the material is that when you place the 512x512 mat in your level and adjust the size (uv), you then have to take the uv numbers and divide them by 2. I only tested this with one quick mat but it seemed to work perfectly.
Just for note, this testing was done in JKEdit since I needed something more visual to use than JED (I find it quicker to uv map in JKEdit). So if the uv stuff I said isn't accurate for JED, sue me :p
I want everyone who is willing and able to go into their settings menu and change the min texture size thingie (should be 1 or 0, can't remember which) to 258. no more, no less. Then play as many stock JK levels and custom made levels as you want/can. Tell me if you notice any messed up textures.
I want you to check, if possible, all levels of mip for 256x256 mats, and everything lower (32, 64, 128) including 16 bit mats. If there are no texture problems (black boxes, mysterious hom where there wasn't any before, stretched textures, etc...), then my evil plot may actually work...
Now that were past the basic testing part, on to the actual 512x512 mat stuff. After playing with settings and stuff, I got JK to accept a 512x512 mat after raising the min texture settings to 258 (why it's 2 more than the common number 256, I don't know...) The only problem with the material is that when you place the 512x512 mat in your level and adjust the size (uv), you then have to take the uv numbers and divide them by 2. I only tested this with one quick mat but it seemed to work perfectly.
Just for note, this testing was done in JKEdit since I needed something more visual to use than JED (I find it quicker to uv map in JKEdit). So if the uv stuff I said isn't accurate for JED, sue me :p
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Jack: "Why not!"