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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Animation Problem
Animation Problem
2005-08-11, 1:39 PM #1
You know how when your running and you shoot, the shoot animation plays on the upperbody but the legs still move correctly?

I have made a custom running key and a shooting key and when I fire while running, the legs and everything from the shooting key override the running animation. The running key is set high priority and the shooting key is set low priority. They are both made from scratch and work with a new player model's hierarchy. I don't know where the problem could be coming from.

Help would be appreciated.
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-08-11, 2:01 PM #2
Nevermind, I figured it out. It turns out there is a myriad of special flags for each node in the 3do's hierarchy that need to be set. The high priority and low priority key settings must work based on these flags.

Thanks anyway
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-08-11, 3:03 PM #3
Thanks for what? lol

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