Ok so I I'm trying to make the throwcrates stackable so I can build a wall or staircase. I make a new template and make them have face collision and set their faces to be walkable. It works! THEY STACK!!!
My problem is that you still can't walk on them. Stairs are a no-no. I tried to hybridize _walkstruct with _throwable. This is what I came up with. I'm new to template editing so I'm looking for help. Any ideas?
Think crates in hl2, building stairs or walls or forts with a grav gun. That's what I'm working towards and this is the final road-block I can foresee. HELP
_throwablestandable none orient=(0.000000/0.000000/0.000000) type=debris collide=1 move=physics movesize=0.010000 surfdrag=3.000000 airdrag=1.000000 mass=25.000000 height=0.011000 physflags=0x404063 buoyancy=0.500000 thingflags=0x40
throwcratenewtest _throwablestandable model3d=crttoss1.3do size=0.036400 movesize=0.036400 height=0.036500
My problem is that you still can't walk on them. Stairs are a no-no. I tried to hybridize _walkstruct with _throwable. This is what I came up with. I'm new to template editing so I'm looking for help. Any ideas?
Think crates in hl2, building stairs or walls or forts with a grav gun. That's what I'm working towards and this is the final road-block I can foresee. HELP
_throwablestandable none orient=(0.000000/0.000000/0.000000) type=debris collide=1 move=physics movesize=0.010000 surfdrag=3.000000 airdrag=1.000000 mass=25.000000 height=0.011000 physflags=0x404063 buoyancy=0.500000 thingflags=0x40
throwcratenewtest _throwablestandable model3d=crttoss1.3do size=0.036400 movesize=0.036400 height=0.036500