Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → MP 3do probs
MP 3do probs
2005-08-30, 1:54 PM #1
Hey all, I have two troublesome skins I want to implement to JK. They are both correctly listed in models.dat, but when I select them ingame it crashes.

One skin I had to do some vertex editing/deleting in JOKE, and it loads fine in JOKE and pJED, but JED wont import it (something about verticies).

The other skin is fine, JED imports that one but the game doesnt recognize something. I am really at a loss.

Is there some 3do cleaner/parsec type program that can make life easier? Or at least a vertex cleaner somewhere?
This is retarded, and I mean drooling at the mouth
2005-08-30, 1:57 PM #2
If JED won't import it, then there's probably something wrong with the model.

As for the other one - how does the game "not recognize it"?
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-08-30, 2:20 PM #3
are there any missing mats?
May the mass times acceleration be with you.
2005-08-30, 4:06 PM #4
No missing mats on that other one, or else pJED would be mad. It doesn't recognize it by crashing when you select it ingame (it crashed before it displays the model).

Actually it is a 3do from "Darth Skins" (which has the same problem as mine, but I looked into the .3do file itself, still no clue)
http://www.massassi.net/levels/files/900.shtml
This is retarded, and I mean drooling at the mouth
2005-08-31, 6:52 AM #5
*BUMP*
Actually, I solved the 'verticie' 3do by starting over from stratch, and deleting old surfaces before I delete old verticies. In JOKE if you delete verticies first, it will remove the surface but not actually DELETE them, so youre left with tons of degenerate faces that will cause issues loading. (with no easy way to fix it unless you start over)

As for the Darth Skins 3do problem, I did find some "e" statements in co-ordinate sections, ie "4.7e-005" or something like that. I just replaced them with 0 and it still won't work. Every 3do program will open it OK except the game itself.
This is retarded, and I mean drooling at the mouth
2005-09-01, 12:21 AM #6
e is just jk's way of writing very small numbers, like standard form or something.

sometimes when I save a model in JOKE, it wont run in JK.

U have to re open it in JED and resave it and makre sure the extralight is set to 0
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2005-09-01, 6:17 AM #7
Yeah, "e" is the computer's way of doing scientific notation

So, 2.83e-5 = 2.83 x 10^-5 = 0.0000283
May the mass times acceleration be with you.
2005-09-01, 7:40 AM #8
Thanks for the tips, people. I got them working now :D Thanks Slaw too, your tutorial came in very handy (I had not ever paid attention to the "3do Heirarchy" tool in JED before :o )

And, from doing some backtracking, I dont think JK recognizes 'e' notation in 3dos, and it was Force Remap 1.1 program that was outputting 'e's, not JOKE.
This is retarded, and I mean drooling at the mouth

↑ Up to the top!