Im making a function/action that when activated it plays a key and the camera roatates around you. I know it can be done for cutscenes, but how do i do it ingame?? Any ideas?
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# Jedi Knight COG Script # # ghostCam.COG # # Created by Emon. # Feel free to use this COG as long as credit is given in the readme file. # # This COG is not supported by LucasArts Entertainment Co. flags=0x240 symbols thing camera local thing camera2 local thing player local template ghostTpl=ghost local flex k local message created message pulse message removed end # ============================================================================= code created: camera = getSenderRef(); player = getLocalPlayerThing(); setPulse(0.001); k = 0.15; return; pulse: setThingLook(camera, vectorSub(getThingPos(player), getThingPos(camera))); if(vectorDist(getThingPos(player), getThingPos(camera)) < 0.4) addThingVel(camera, vectorScale(getThingRVec(camera), 0.005)); else { if(k < 0.05) setThingVel(camera, vectorScale(getThingRVec(camera), 0.05)); else { setThingVel(camera, vectorScale(getThingRVec(camera), k)); k = k - 0.001; } } return; removed: setCameraFocus(1, player); return; end
proj = fireProjectile(player, cameraProj, -1, -1, '0 0 0', '0 0 0', -1, 0x1, 0, 0);