I only just discovered this and I'm so embarrassed i didnt sooner.
when I make original keyframes for new character models/actors I noticed they dont make normal sounds like falling down sounds and footsteps.
Markers seem to send signals to the engine that an action has happened within a keyframe, such as left and right footsteps, saber clashings and stuff.
Did anyone else notice this?
Perhaps I can make my jaffa walk and stomp with sounds now?
when I make original keyframes for new character models/actors I noticed they dont make normal sounds like falling down sounds and footsteps.
Markers seem to send signals to the engine that an action has happened within a keyframe, such as left and right footsteps, saber clashings and stuff.
Did anyone else notice this?
Perhaps I can make my jaffa walk and stomp with sounds now?
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}