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ForumsJedi Knight and Mysteries of the Sith Editing Forum → highres textures
highres textures
2005-09-18, 3:00 PM #1
In my years of absence to the JK editing scene, I'm guessing nobody happened to have found a workaround/hack for using 512x512 textures in JK/Mots? Or am I wrong?
(aside from *shudder* dividing them into multiple textures and having a field day with puzzeling them back together)
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-09-18, 3:47 PM #2
There is a way by changing some ingame settings, however it messes up non 512x512 textures by changing their offsets or simply making them solid black.

There isn't a way that will work without problems as of now.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-09-18, 4:06 PM #3
Ah too bad, I thought perhaps with all the engine patches (thing/adjoin limit remover, mp3 support)...

Guess that'll have to wait till SITH2
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-09-19, 9:50 PM #4
Well, theoretically it's possible to add it to JK in a patch, but it would require someone with MAJOR ability in assembly language to do it. So unless sige knows how to add texture size compatability in ASM, then it probably isn't going to happen until SITH2.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-09-19, 9:53 PM #5
I'm sure I remember reading that 512x512 256 color textures would work properly and play nice with everything else. Just 256 colors though.
*This post has been edited for content.
2005-09-19, 10:13 PM #6
I think I looked into it, but I couldn't find anything (where do you start on something like this?). Not worth the effort :P
Air Master 3D (my iPhone game)
My Programming Website
2005-09-19, 10:16 PM #7
ya, that's why I said theoretically. (if you found the code, then you might be able to do it...might)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-09-20, 3:53 PM #8
on weapon models i use multiple 256x256 16 bits, and in terrains, i use 2048x2048 textures and map them onto square sectors and i'm happy with the result
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}

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