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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Texturing small 3dos
Texturing small 3dos
2005-10-24, 4:15 PM #1
How? Textures seem to be solid color when I try to texture a really small sector in Jed. I have preview as 3do on, Jed v.95 Thank you for your help.
2005-10-24, 4:29 PM #2
Wow, this is an issue that's almost and pretty much accepted as impossible to remedy. Do it in different program?
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-10-24, 4:50 PM #3
what that arsehat of a man means is, JED sucks, use milkshape, and export from milkshape to JED.

ZOMG i help the needy!
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2005-10-24, 6:41 PM #4
Bender (author of Jed) was fixing this in the next version....
Forceremap is a good alternative program
May the mass times acceleration be with you.
2005-10-25, 6:11 AM #5
Meh, select all of the sectors in your 3do. Go into the Tool window scale the entire 3do by 10. Texture it and scale the 3do by 0.1 (don't foreget to check the box to scale the textures as well).
"The solution is simple."
2005-10-27, 4:46 PM #6
Thanks all. Bonus screenshot wee!

[http://www.imagedump.com/index.cgi?pick=get&tp=335097]

...feel special now.
2005-10-27, 6:33 PM #7
oooh, what's this?
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-10-28, 4:47 PM #8
I've had problems scaling up 3dos in jed and back down again. I don't know why but sometimes it screws up the textures. Also if i translate them up or down most textures that have diagonal edges get screwed up.

Joke will scale them back down properly. Also I think you can translate up or down with Joke and the textures don't get screwed up.

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