Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → Mip-Maps?
Mip-Maps?
2005-12-28, 11:53 AM #1
I have a question concerning skyboxes. Currently, my skybox displays blurry glitches, especially when the player moves. I'm guessing that this is caused by mip-maps, as when I get closer to the skybox textures, there's no glitches.

[http://img271.imageshack.us/img271/2088/skybox27uc.jpg]

I tried messing with mip-maps, but it didn't work. Is it a mip-map problem? Is there a way to fix this?
Wes Darklighter
|Theed|
2005-12-29, 1:08 AM #2
What do you use to convert your textures into mats?

If mat16, goto tools>options and unclick the autogenerate mipmaps thingy.

If other, unless you've specified add mipmap (ala jkpaint) then it shouldn't have a mipmap.

Alternatively you can change the mipmap distances in jed>tools>level header or in jkedit similar tree.
2005-12-30, 1:19 AM #3
mip maps can be useful.

If you make the lowest values of the mipmap image more grey, it makes it more realistic.

[/end talking out of bottom]
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2005-12-30, 10:10 AM #4
Ok, thanks. I'll have to convert them into MATs again.
Wes Darklighter
|Theed|

↑ Up to the top!