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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Plugin Request
Plugin Request
2005-12-29, 8:09 AM #1
Could someone please make a plugin that sets all surfaces of a certain texture to a specified extra light value and a specified translucency value? Flagman doesn't do this. Extra light is the one that REALLY matters though, so PLEASE, that would be SO helpful. :)

This is for JED of course, btw.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-12-29, 2:36 PM #2
go to find and type in the mat you want then make it multiselect all surfaces then hit enter to bring up the item editor and set the extra light to what you want.

No plugin needed.
2005-12-29, 8:05 PM #3
Wow, I can't believe I never saw that before. My eyes just glazed over the find feature since I'm so used to seeing it in other programs.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-12-29, 9:04 PM #4
Wow, thanks, like SG-fan said, I had no idea that feature even existed. This is going to make my editing life a hell of a lot easier.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-12-30, 1:18 AM #5
translucency value??

how can there be a value when it is only translucent or not?

please dont tell me jk has varying levels of translucency!!! :confused:
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2005-12-30, 8:57 AM #6
Originally posted by Ruthven:
translucency value??

how can there be a value when it is only translucent or not?

please dont tell me jk has varying levels of translucency!!! :confused:

No it doesn't, at least not to our knowledge. Keep in mind that there are many unknown flags under the translucency value... ;)
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-12-30, 12:02 PM #7
Wait, wait, wait, how did the TDiR folks get that alpha-blending to work, again?
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-12-30, 5:03 PM #8
they didnt.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-01-05, 2:26 AM #9
Originally posted by Lord_Grismath:
Wait, wait, wait, how did the TDiR folks get that alpha-blending to work, again?


Alpha blending is just 1 or 2 pixels of line, and the whatever filter blending the two colors together.
-Hell Raiser

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