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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Getting WIPs running in JK
Getting WIPs running in JK
2006-01-22, 6:56 PM #1
Oddly enough, what has really stopped me from editing JK (and likelywise, not showing up on this forum) was not a lack of interest, but rather, a highly discouraging problem.

For no apparent reason, both JED and JK seem to be conspiring against me in this. At first, I've noted it took quite a few tries to get the Episode Editor to actually properly work for the current level I was on. However, when I actually start up Jedi Knight, and go in to test the map, The episode appears to be correct, however, upon finishing loading the map, it immediately dumps me out of the entire JK program.

Obviously, this will take a while to sort through even with some assistance, so I'd like to start by asking this question:

After many of these problems, I've gone through and tried uninstalling/re-installing JED, JK, and both at the same time. Also, I've tried installing them to different locations. However, I very well may have missed a try in this process. What effect do multiple instalations of JK and JED have on each other? I currently have two hard drives in my system, with what I believe to be three instalations of the game split between them. Likewise, each instalation of JK currently has an instalation of JED on the appropriate drive. I get the same results editing/playing from any of those instalations.
Wake up, George Lucas... The Matrix has you...
2006-01-22, 9:15 PM #2
That happened to me with MotS. For some unexplainable reason I can't place an EWEB in my levels.

However, the ones in single player work fine.

I guess it's just one of those things.
2006-01-23, 5:52 AM #3
jk and mots suck, you must work twice as hard to achieve a finished level.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-01-25, 2:02 PM #4
I really haven't found any of this helpful, and have my doubts that I even got my point across. It's just a simple matter of any time I use a custom GOB or JKL, the game quits out as soon as it finishes loading any map. It doesn't do this with the standard Episode, though.
Wake up, George Lucas... The Matrix has you...
2006-01-25, 2:32 PM #5
Does it do it with downloaded mods/levels as well or just things you made?
Maybe you saved incorrectly?

Otherwise I really wouldn't know.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2006-01-25, 2:57 PM #6
There are several different causes for this problem:

1. In the Episode Editor, the .jkl file name does not match the .jed file name for the project. They must both be the same for the project to be loaded correctly.

2. The walkplayer is not really in the correct sector. Click on the "blue" (may be a different color if you've played with your Windows window theme settings) part of the Thing window after you have selected the walkplayer. This should refresh it's sector. If it refreshes as a -1 you'll need to change it manually to the correct sector value (other then that, it should self correct).

3. Incorrect +GEO flag on a solid 8-bit texture. Make sure that any solid colored 8-bit textures are flagged as +GEO 3 (instead of +GEO 4). This ONLY applies to 8-bit textures. 16-bit textures will be fine as +GEO 4, but it won't hurt anything for them to be +GEO 3 as well.
"The solution is simple."
2006-01-25, 3:12 PM #7
also avoid using strange characters and spaces in jkl and jed files.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2006-01-30, 6:53 PM #8
I know this is Mr.Obvious, but...

Did u get any errors in the F10- check for errors window?

In the F6 menu, did u remember to set the episode to the right 'type' of level (aka, 2=deathmatch).

And like mentioned above, unless you are actually making an Episode_Pack, it is a good idea to have the : Episode_Pack name, level_name, and level.jkl ALL be the same name. Remember that you can Not have any spaces in the name ( so 'duel of the fates' must be renamed 'duel_of_the_fates.jkl', for example).

EDIT: ps> Also remember to click the UPDATE and SAVE buttons, once u make such changes.

And as above mentioned, all walkplayers must be in sector and above floor level ( if u are making a deathmatch map for 4 ppl, you MUST have 4 walkplayers in the level ).

( Not sure why you have multiple copies of JK and JED on your drives...but )

Make sure when you do the F2- Gob and compile, that you dump your NEW LEVEL to the \episode\ folder of the particular JK version you are going to test it on.
JAS_Palidori
High_Councillor, Light Jedi_Master
JAS: Jedi Against Sith
2006-02-01, 5:20 PM #9
Quote:
2. The walkplayer is not really in the correct sector. Click on the "blue" (may be a different color if you've played with your Windows window theme settings) part of the Thing window after you have selected the walkplayer. This should refresh it's sector. If it refreshes as a -1 you'll need to change it manually to the correct sector value (other then that, it should self correct).
If the thing is in a sector, just select it and hit "Shift + A" That should assign the thing to the appropriate sector.
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2006-02-03, 12:17 PM #10
I will usually just zoom out and select every object in the map and hit Shift A, just makes life simpler in the end. There are plenty of possibilites but i'd be willing to bet this is your problem. It happens to me all the time when I forget to Shift A everything.

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