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ForumsJedi Knight and Mysteries of the Sith Editing Forum → im new : )
im new : )
2006-02-12, 4:03 AM #1
hi all i'm new just wanted to know, i've got some cog files and i want to make some guns with them (thats what the cogs are from). any utilities i need and also has anyone got a 3do for a basic gun i could use?

joe of loath
2006-02-12, 5:38 AM #2
ok i got a utility to make gobs, so i took the framework and 3dos from another level (i wont be puting on the internet as a WORKING mod though)
so i did it and it urr dosen't,work. could anyone take a look at it for me?

joe of loath
Attachment: 10376/my first mod.zip (37,142 bytes)
2006-02-12, 6:01 AM #3
A guns modification basically overrides the existing gun cogs. So, if you want to change the concrifle and crossbow, make sure you have a folder structure like this:
Code:
YourMod
|-cog
| |-weap_concrifle.cog
| |-weap_crossbow.cog
|-other mod folders
.
.
.

Then just gob up your mod folder "YourMod" and load the gob in Patch Commander.

If you want to change weapon projectiles, too, you have to include a modified static.jkl in a subfolder called "jkl". It's probably best to download some existing mod and see how it's done there. Also read the tutorial about weapon templates here in the tutorial section.
If you want your changed weapon projectiles to appear in multiplayer games, you have to split the projectile generation code from the general weapon cog and call it by triggers. There are tutorials on Hideki's Millenium site about this issue (it's called client and server cogs or something).
To change weapon models is not difficult (eaving aside the actual model creation process). Just include your new models in a subfolder called "3do" (all textures of models go in a subfolder in this "3do" folder called "mat") and list them in the symbol section of your weapon cogs.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-02-12, 4:39 PM #4
Starting out JK editing by making your own guns mod is the hard way methinks. I started out making levels and then towards mod editing. So yea don't be afraid to ask [COG] questions to keep us busy, and be sure to search the tutorials here on massassi.

Programs you should have:
JED -levels and 3dos
ConMan -gobbing
ForceRemap -texturing 3dos easily
Notepad -universal editor for everything
PatchCommander -allows JK to use custom gobs

even JKEdit is nice now that it's free. I like to use that program for texturing levels.

I would recommend that you take a simple existing weapons mod such as "Killers Weapons Patch" and extract everything to see how things work. Then you can tinker with things to make changes. But don't release anything until you have good progress on your own thing.
This is retarded, and I mean drooling at the mouth
2006-02-12, 11:41 PM #5
I'd also recommend ParSec or some other cog parser...it makes life so much easier for coggers...
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-02-13, 12:45 AM #6
im making a tutroial for Jkedit here go and see it if ya like ta:

jkeditor.cx.la
My Main Objective------ Is to make Jk Real......No i mean Really Real.

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