So, I have a nice new hi-poly head 3do (478 faces, no grouping over 200). It's saved in Jed as one mesh K_HEAD, and I used Jed's 3DO Hierarchy tool to remove all the other groupings left over from modelling.
How should I go about sticking it onto a body? I've tried a few experiments lobotomising 3dos in JOKE and adding in the new head, but although I seemed to get a complete 3DO with the correct hierarchy, they don't work in game. The template loads as the little black cube of error.
What is the best method?
How should I go about sticking it onto a body? I've tried a few experiments lobotomising 3dos in JOKE and adding in the new head, but although I seemed to get a complete 3DO with the correct hierarchy, they don't work in game. The template loads as the little black cube of error.
What is the best method?