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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Translucency inmenu
Translucency inmenu
2006-03-23, 10:00 PM #1
Transparency, translucency, whatever, the issue here is I have a 3do player model that has some faces flagged as 0x2 in the 3do, meaning translucency for that surface.

It works alright, like when I first startgame and then multiplayer characters, but after I finish a match and go to multiplayer characters again, the game crashes when I select that 3do again. I'm thinking it may be just me with some strange quirk somewhere.
It's weird since it works the first time and anytime I play a match with it, but does not like me going back to that menu later to see the playermodel inmenu! Any words of experience or ideas on this?
This is retarded, and I mean drooling at the mouth
2006-03-24, 1:29 PM #2
Setup your MPCs the first time around and never look back?
-Hell Raiser
2006-03-25, 7:06 PM #3
maybe jk is resetting the value of face flags when you go back to the player...?

Cos y'know jk sucks n'all. :p
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}

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