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ForumsJedi Knight and Mysteries of the Sith Editing Forum → How do i make hi res mats
How do i make hi res mats
2006-05-12, 11:55 PM #1
yeah like wht do i need and the procedure

thnx
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2006-05-13, 3:53 AM #2
Paint Shop Pro > *

or Photoshop.

i coouuuld send u a secret link of a uber large bank of textures :em321:
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-05-13, 7:17 AM #3
GIMP > Paint Shop Pro
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-05-13, 10:30 AM #4
While GIMP is superior in many ways...I'm still not fond of it's UI and prefer PSP's over it.

I think, however, he was asking how to make textures with resolutions greater then 256x256...
"The solution is simple."
2006-05-13, 6:21 PM #5
It's true. GIMP's UI blows. It's absolutely terrible. I'd take PSP over it any day for exactly that reason.

Paint.NET is probably the best free image editing application for Windows.

Oh, and to answer the question, you can't have MATs larger than 256x256. There are ways to hack around it by using multiple 256x256 MATs, careful alignment, scaling and image scaling, but it's not worth it.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-05-13, 10:51 PM #6
Get the program called MAT16, as it can convert bmp files to 16bit mats. Should be here on massassi
This is retarded, and I mean drooling at the mouth
2006-05-14, 1:31 AM #7
GIMP's UI doesn't blow at all. You guys just don't like the multi-windows approach. Ever tried it on a large monitor?
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-05-14, 4:14 AM #8
Yeah, we don't like the multi-window approach, because it blows. And that's just the start of it.

I've used it on quad 19" monitors all running at 1600x1200, and it still blows.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-05-14, 6:50 AM #9
Sure.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-05-14, 1:53 PM #10
If you like the GIMP's features but don't like its UI, try GIMPshop, a hack that makes it look more like Photoshop. I've never used it and the latest windows version is for 2.2.8 (normal GIMP is up to 2.2.11) but it may suit your needs.
http://plasticbugs.com/index.php?p=241
http://blog.yumdap.net/archives/20-GIMPshop-for-Windows.html

Also you may want to look into the Gimp Deweidifier Plugin, which makes a parent window to store all the GIMP windows in so they don't clutter up the task bar. I just discovered it in researching this reply, so I don't know how well it works.
http://registry.gimp.org/plugin?id=3892

Worth noting though that you can always stick all the tools dialogs into one window, so you have a window for each image you have open plus one. Not so bad unless you have an insane amount of other stuff open.
Why do the heathens rage behind the firehouse?
2006-05-14, 2:49 PM #11
Originally posted by zagibu:
Sure.

My dad bought four of these on eBay for $5 a piece a few years ago. The guy actually sent an extra incase one was DOA. They were all in mint condition. He put two in his main machine. The center two monitors were these really nice yet discontinued 19" NEC monitors that he got for like $60 because they were floor models. The other two, which were actually 20", where old, fixed resolution, fixed refresh monsters that he found in the trash.

I am not making this up. I did not pull this out of my *** to try to downplay GIMP's interface...I HAVE used it on a 6400x1200 desktop and the interface STILL sucks.

TheCarpKing: GIMPshop looks sweet, I'm trying it out now. Although I have Photoshop CS2, GIMPshop looks like it'll make GIMP worth having installed.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-05-14, 11:57 PM #12
Well, if you got problems with GIMP on such a large workspace, you must really have some disabilities (like windowzia, or something). I use it on a 1024x768 screen. Granted, it took a while to get used to it. But after a week, you are going to work with shortcuts, anyway.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-05-15, 12:54 AM #13
Of course I could get used to it, but I still don't like it.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-05-15, 10:36 AM #14
Originally posted by Emon:
I've used it on quad 19" monitors all running at 1600x1200, and it still blows.


...stop trying to hack the Matrix :eek:
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-05-15, 1:01 PM #15
What?! Me and Emon actually totally agree on something?!?! WTF?!?! :p

Yeah, I'm gonna have to give GIMPshop a try to. GIMP is what I have installed at work and PSP is what I have installed at home. I'm sure there's advantages to the windowed approach...I just haven't discovered it yet. I've always felt that having the options for each image in multiple window instances was very redundant. Beyond that, some of the tools were not intuitively located (for instance, if there's going to be a Layer option, I'd expect the Layer Tool to be located under that menu and 'Tools' to be all the other misc. tools that didn't have their own menu). Just little stuff like that that has bothered me. I think, also, that with PSP, everything seemed to be right there when and where you needed it and you didn't have to go searching for stuff. And I've never been big on memorizing hot keys...learning Blender's is bad enough... :cool:
"The solution is simple."
2006-05-15, 1:53 PM #16
Originally posted by Lord_Grismath:
...stop trying to hack the Matrix :eek:

You missed the time we had 14 displays running off one PC.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-05-15, 1:53 PM #17
Originally posted by zagibu:
Well, if you got problems with GIMP on such a large workspace, you must really have some disabilities (like windowzia, or something). I use it on a 1024x768 screen. Granted, it took a while to get used to it. But after a week, you are going to work with shortcuts, anyway.


I don't think you understand. It doesn't suck because it uses multiple windows; it sucks becaues its interface sucks in general. I just can't stand using GIMP (I haven't played with GIMPshop too much, I but I do not feel that it is a huge improvement). This is on dual monitors as well, so it has nothing to do with my desktop size. I just find the interface unintuitive and unwieldy.

Also, don't tell me I suffer from "windowzia" or anything of the sort. I usually have tons of windows open all the time, ranging from web browsers to terminals.
[This message has been edited. Deal with it.]
2006-05-15, 2:57 PM #18
GIMP's interface could use some improvement, and the documentation could also improve (I highly recommend that anyone who tries the GIMP download the manual for it, availiable on the same page but easily overlooked. I know it would have saved me a lot of time in learning how to use the program). It sounds like pre-2.0 GIMP lacked the ability to dock dialogs in together in one window; I can see how this would have sucked. However, I'd still recommend the program to anyone, though I've never had much confidence in my recommendations.

In an attempt to un-hyjack this thread:

To make a .mat file, you need Mat16, as F-Body said.

You can use it to turn .bmp or .jpg files to .mat (it doesn't recognize .jpeg files for whatever reason).

Before you do that, you will need to either find an image file you would like to use (remember to credit your sources) or make one using the image editor of your choice (even MS Paint if you want). When making an image for this purpose, keep in mind that the largest size(= highest res) you can use for a mat is 256x256. To make larger ones, you have to split them up using a process described somewhere on Massassi or JKHub (I know I've seen it multiple times).
Why do the heathens rage behind the firehouse?
2006-05-15, 3:56 PM #19
Just remembered that I copied and pasted it from an earlier thread on the subject:

Quote:
JED- JK - Skyboxes - Seamless - 1 High Quality pic thru MANY

EMON

Take the 1024x1024 texture and divide it up into sixteen 256x256 textures. This is done easily in Photoshop by setting the square selection tool to a fixed size of 256x256. Setting the grid to line every 8 and 1 subdivision (or any power of 2) makes snapping the selection perfectly into place very easy.

Next, shrink each 256x256 texture to 254x254. Then enlarge the canvas to 256x256, leaving a white (or black or any color which easily contrasts your texture) border around the image. The width of the border is 1 px. You can easily automate this process with a simple Photoshop macro.

Now, go into JED and cleave the surface into 16 segments. Put the appropriate textures onto each surface and scale them to fit (fit WITH the border, as if it was a normal texture).

Now you have to change the UV coordinates so that the white border isn't visible. Do this by dividing 254 by 256 (254/256) and multiply that result by your current UV values. My UV values were 2, so I changed them to 1.984375, which is 254/256*2. Then you have to shift the textures around to make sure the white border isn't visible on any of the tiles. Normally, a shift value of 1 will shift a texture 1 pixel. Change it from 1 to 254/256 (0.9921875). Then shift the textures around until all the borders are gone. You may still see a few borders in JED, and you will certainly see them ingame, but we're about to fix that.

Now go back into Photoshop. We have to remove the white border, we'll do this by copying the edge pixels of the actual texture over the white border. So each edge will have two rows of duplicate pixels. This can also be automated with a simple macro.

Since the colors of the 1px borders are so similar, the hardware texture filtering used by JK will blend them together seamlessly.
Why do the heathens rage behind the firehouse?
2006-05-16, 6:47 AM #20
and now back to my question!!!!


what do i do nextt load then into psp aaaaaaannnnndddd........??????????

wht


(yes i know this is a stupid question)
My Main Objective------ Is to make Jk Real......No i mean Really Real.

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