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ForumsJedi Knight and Mysteries of the Sith Editing Forum → artifact/hom 3do errors
artifact/hom 3do errors
2006-06-15, 7:24 PM #1
I've been having this error with many of the 3dos that I make lately where it starts to pixelate (each time I test it, the pixelation is in the same areas). The pixelation is like hom, but sometimes it's translucent (mainly when the object is moving)
I'll get a picture up shortly.
[edit] it's also happening on the players rear sections when I have one of my newer 3dos ingame. [/edit]
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-06-15, 7:27 PM #2
here's a shot of the error on the player
Attachment: 12437/artifact.JPG (10,010 bytes)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-06-16, 2:51 AM #3
Changed your videocard or drivers lately? I had similar problems with my radeon9800pro and later drivers. It would do that with pretty much all moving 3dos.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

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2006-06-16, 5:53 AM #4
thats just goddamn wierd!
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-06-16, 6:34 AM #5
My best theory is that you have that face flagged weirdly, although I'm not sure how that could happen. You should use JED or Jk3do (if you have it) to check the face flags of the surface you're having trouble with. If it is tranclucent and the face is not an adjoin, you will see HOM.
"You cannot turn me off!"

-Ryham
2006-06-16, 9:01 AM #6
Quote:
My best theory is that you have that face flagged weirdly, although I'm not sure how that could happen. You should use JED or Jk3do (if you have it) to check the face flags of the surface you're having trouble with. If it is tranclucent and the face is not an adjoin, you will see HOM.


First, this isn't a product of JK rendering. ZOOikes was accurate. It's a happening of the videocard. Radeon cards in particular seem to have problems with rendering JK properly.

As for being translucent and HOM, that's correct... For a level surface. In the case of 3do's, that's just fine. As long as, you don't give the thing thingflags of 0x8. (HOM which occurs on 3dos doesn't work quite the same as 'normal' HOM. I imagine it's because of the translucency effect, it comes out as a blended HOM.
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2006-06-16, 12:10 PM #7
Originally posted by ryham:
My best theory is that you have that face flagged weirdly, although I'm not sure how that could happen. You should use JED or Jk3do (if you have it) to check the face flags of the surface you're having trouble with. If it is tranclucent and the face is not an adjoin, you will see HOM.


unfortunately that isn't it (and technically can never be it on a 3do) for 1) 3do's don't follow normal rules about hom. In fact, I have tried nearly everything I know to get a 3do to hom with no success. and the second reason that cannot be it is because the original player model is doing it too.


Unfortunately I think you're right about the video card. I was really hopeing that it wasn't the problem, but it all started after I got a newer Radeon. Do any of you know any setting I can change to fix this? Or do I just have to live with it?
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-06-16, 1:26 PM #8
OMQ! JK is censoring itself!!

Sorry, I just had to say it...
"The solution is simple."
2006-06-16, 1:31 PM #9
heh, ya. I just wish there was some way for me to turn off Parental Controls
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-06-17, 4:50 PM #10
I turned off the censoring!!!

In order to get rid of the pixel error I just needed to set a screen size of 8 or lower (in case you've forgotten, 9 is the biggest and 10 gets rid of the hud)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-06-17, 5:28 PM #11
thats still lame. :(
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}

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