Ok, I don't know if this will generate any interest at all, but nevertheless:
I've picked up the UGMod project. It's basically a JK gameplay modification, which makes it possible to play the popular gameplay modes ctf, domination and bountyhunt in regular JK deathmatch levels and with a lot of additional third party mods active at the same time (think ctf@canyon oasis with SBX).
Well, I'm now designing the menu system that controls all the provided options, and some input on it's structure/funtionality would be cool. Visit this topic on the JKHub or post your comments here.
Some limits of the system:
- the menu should be host-only controlled
- a maximum number of 4 menus with 10 items should not be surpassed
- menu items can only have discrete values
- maximum number of values per menu item is 12
I've picked up the UGMod project. It's basically a JK gameplay modification, which makes it possible to play the popular gameplay modes ctf, domination and bountyhunt in regular JK deathmatch levels and with a lot of additional third party mods active at the same time (think ctf@canyon oasis with SBX).
Well, I'm now designing the menu system that controls all the provided options, and some input on it's structure/funtionality would be cool. Visit this topic on the JKHub or post your comments here.
Some limits of the system:
- the menu should be host-only controlled
- a maximum number of 4 menus with 10 items should not be surpassed
- menu items can only have discrete values
- maximum number of values per menu item is 12
Code:
k: kills, d: deaths, s: selfkills red: team1, blue: team2, yellow: team3, green: team4, gray: neutral General options: - score limit: 10, 20, 50, 100, 200, 500, 1000, 1500, 2000 (default 100) - time limit (minutes): 0, 10, 20, 30, 40, 50, 60, 90, 120 (default 0) - kill bonus: 0 - 10 (default 1) - death malus: 0 - 10 (default 1) - suicide malus: 0 - 10 (default 1) - score formula: k, k-d, k-d-s, k/d, (k-s)/d (default k-d-s) - bountyhunt: on, off (default off) - bounty bonus: 0 - 10 (default 1) Teamplay options: - teamplay: on, off (default on) - player1 team: 1 - 4 (default 1) - player2 team: 1 - 4 (default 1) - player3 team: 1 - 4 (default 2) - player4 team: 1 - 4 (default 2) - player5 team: 1 - 4 (default 3) - player6 team: 1 - 4 (default 3) - player7 team: 1 - 4 (default 4) - player8 team: 1 - 4 (default 4) CTF options: - steal score: 0 - 10 (default 1) - capture score: 0 - 10 (default 5) - return score: 0 - 10 (default 1) - current color: red, blue, yellow, green, gray (default red) - place flag post - place capture base - place respawn point - remove object Domination options: - dom. score: 0 - 10 (default 3) - dom. interval (sec): 1, 5, 10, 20, 30, 60 (default 10) - capture timer (sec): 0, 5, 10, 20, 30, 60 (default 0) - place domination post - remove object
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