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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Animate only half a body?
Animate only half a body?
2006-06-24, 5:04 AM #1
Hi!
I'm having a problem with keys. I have this weapon where the weapon is a little special and needs a custom key for holding and firing. Now, I tried taking a line out of the pup file and putting it into the COG (flags 0x28 or just 0x8, priority 0 to 3, etc.). But no matter how I do it, either the running cancels out the custom animation, or the custom animation cancels out the running. I got some tips on the chat about taking just half a ky.3do into Puppet Jedi, but the result became that his torso fell to the floor, while an arm and a leg did the animation I wanted, and the rest of the mess did the running. Could people help me? I seem to be doing something wrong. How do I set a custom animation for only the upper body?

/Edward
Edward's Cognative Hazards
2006-06-24, 7:52 AM #2
Why don't you load a standard JK firing animation and work from there?
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-06-24, 11:05 AM #3
Thank you for that. I just reallised what might have been missing. There be priority on the PlayKey, but also a priority on the key file itself! Thank you for mentioning this. Jogged my memory.

/Edward
Edward's Cognative Hazards

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