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ForumsJedi Knight and Mysteries of the Sith Editing Forum → A bit of a template problem
A bit of a template problem
2006-07-03, 1:09 AM #1
When I set a new 3do template with "_walkstruct" then I walk upon it ingame, it sounds like metal as though it were set with "_zwalkstruct". This happens on EVERY 3do with _walkstruct as the parent.

I'm editing in MotS, btw. I haven't messed with, edited, or overwritten the original templates in any way. Is there something about templates in MotS that make everything sound like you're walking on metal?

Any help would be appreciated. ;)
2006-07-03, 7:45 AM #2
I thought _walkstuct gave a metal sound by default as well...

Any ways, in the thing editor (the side editor in thing mode) there's a button at the bottom that says 'Add Value'. If you click on that button it'll pop up a window asking for a value. By default, THINGFLAGS is filled in (and auto highlighted) for you. Press OK and you'll see +THINGFLAGS added to the thing editor value list. Double-click on the value field and it'll open up a window with all of the THINGFLAGS 'check box' options. Uncheck the 'Metal' flag. Check the 'Earth' flag if you want it to sound like dirt. If you don't check either of them (or the 'water' flag) then it's sound like Kyle is wearing wooden clogs, when he jumps, walks, or runs on it. ;)
"The solution is simple."
2006-07-03, 8:06 AM #3
/\ What he said
.|
.|
.|
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-07-03, 7:58 PM #4
Good advice Ruth. :p
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2006-07-03, 9:24 PM #5
Yea I agree that was soem good advice.
Spoting an error in post will result in a $100 reward.
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Rangi
2006-07-04, 1:08 PM #6
Ah yes. Thanks.

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