When I set a new 3do template with "_walkstruct" then I walk upon it ingame, it sounds like metal as though it were set with "_zwalkstruct". This happens on EVERY 3do with _walkstruct as the parent.
I'm editing in MotS, btw. I haven't messed with, edited, or overwritten the original templates in any way. Is there something about templates in MotS that make everything sound like you're walking on metal?
Any help would be appreciated.
I'm editing in MotS, btw. I haven't messed with, edited, or overwritten the original templates in any way. Is there something about templates in MotS that make everything sound like you're walking on metal?
Any help would be appreciated.
