Okay, my first project is producing a 3do, which I had decent talent at in making some levels back in the day... not that any got released. Anyways, I am producing a JK replica of my car. I have many pictures as guides and will probably take more for more help. I am pulling the physical dimensions of the car from honda's website, and I have diced up a nice sector and began the labeling process.
I have been using the Walkplayer 3do, assuming that Kyle was a normal 6ft tall gent. Anything useful would be appreciated, whether it be a good app, tut, or even some jed to real life measuring formula.
Also, Will this just be something fun I am making or is there any way to put this 3do to actual use, should i finish it? I think it would be cool to make a sort of racing/fighting mod for JK... (like a mario kartish/twisted metal, but with the ability to get out, like GTA)
Just pipe dreams perhaps.. but I'm just trying to get back in the swing of things.
Also I may need to know if there are any new tricks to texturing, and can I use 16bit/unlim size textures on a 3do?
I have been using the Walkplayer 3do, assuming that Kyle was a normal 6ft tall gent. Anything useful would be appreciated, whether it be a good app, tut, or even some jed to real life measuring formula.
Also, Will this just be something fun I am making or is there any way to put this 3do to actual use, should i finish it? I think it would be cool to make a sort of racing/fighting mod for JK... (like a mario kartish/twisted metal, but with the ability to get out, like GTA)
Just pipe dreams perhaps.. but I'm just trying to get back in the swing of things.
Also I may need to know if there are any new tricks to texturing, and can I use 16bit/unlim size textures on a 3do?
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