I'm full of questions now that I've decided to get back to editing.
Has anyone done any serious animating in Milkshape? Human body animations especially. If its animation capabilities are good I might consider writing a plugin to export bone anims to keys. Which leads me to the next question:
How convenient is it to program Milkshape's plugin interface? I know a couple of 3do related plugins have been written for it in the past, is translating 3do data to native Milkshape data a straightforward task?
Has anyone done any serious animating in Milkshape? Human body animations especially. If its animation capabilities are good I might consider writing a plugin to export bone anims to keys. Which leads me to the next question:
How convenient is it to program Milkshape's plugin interface? I know a couple of 3do related plugins have been written for it in the past, is translating 3do data to native Milkshape data a straightforward task?
Dreams of a dreamer from afar to a fardreamer.