How is it posiblle to have two light sabers in jk?
I asked Quib Mask on the hub forum and he said that...
"jkSetFlags(player, 0x10);
However, with the default ky.pup file, both sabers will be coming out of your right hand (so it'll still look like you just have 1).
Open the file ky.pup and scroll down to the bottom of the file. You should see the joints section. Notice both joint 3 and joint 4 equal 12 (the right hand). Change joint 4 to equal 6 (the left hand). "
So i understand the pup part and that's done. But no matter how hard I try I can't write a good working cog with the jkSetFlags(player, 0x10); (i'm no good at cogs).
Can you help?
I asked Quib Mask on the hub forum and he said that...
"jkSetFlags(player, 0x10);
However, with the default ky.pup file, both sabers will be coming out of your right hand (so it'll still look like you just have 1).
Open the file ky.pup and scroll down to the bottom of the file. You should see the joints section. Notice both joint 3 and joint 4 equal 12 (the right hand). Change joint 4 to equal 6 (the left hand). "
So i understand the pup part and that's done. But no matter how hard I try I can't write a good working cog with the jkSetFlags(player, 0x10); (i'm no good at cogs).
Can you help?