How do make one surface on a 3do non collide?
I have a nice flag pole model, and attached to it i have a shader node, but since its made of metal, stepping on the shadow raises the player and makes a clunk sound when you walk on the shadow... so...
Is there a way to edit the shadow surfaces on the 3do so they dont collide?
Someone mentioned a way of fiddling with the surface normals... so far it wont work, it just deletes the surfaces.
ANd no, i dont want to make the surface shadow a different thing on collide=0, because the shadow needs to animate along with the flag when its damaged (it sways)
HELP RUTHY!:colbert:
I have a nice flag pole model, and attached to it i have a shader node, but since its made of metal, stepping on the shadow raises the player and makes a clunk sound when you walk on the shadow... so...
Is there a way to edit the shadow surfaces on the 3do so they dont collide?
Someone mentioned a way of fiddling with the surface normals... so far it wont work, it just deletes the surfaces.
ANd no, i dont want to make the surface shadow a different thing on collide=0, because the shadow needs to animate along with the flag when its damaged (it sways)
HELP RUTHY!:colbert:
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}