Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → Texturing Question
Texturing Question
2007-04-22, 3:57 AM #1
I have over the years have pondered around with level editing and doing the stuff with JED, but I tend to really put little thought into what textures I should use. I have always used a colormap other than the drab 'difl.cmp' and I have made the mistake of not getting the textures to work. I basically need a little bit of advice to try to make my texturing more intresting and get it to reflect architecture and dynamics. Okay, Okay I want to get to the next stage of editing and try to improve it, but I need a bit of a hand.

If you've got any ideas, discuss :)
2007-04-22, 4:05 AM #2
There are only two ways: either you collect a massive amount of premade textures and have some clever naming, so you can actually find a fitting one in a respectable timeframe, or you start drawing your own.
And please, use 16-bit textures.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2007-04-22, 9:07 AM #3
I actually like to use JKEdit for texturing purposes. Its interface makes it really easy to see your level. Also, it's finally freeware. A handy feature in it is click on a texture you want, press CTRL-C to copy its position and CTRL-V on an adjacent one to copy it and positioning. Therefore you don't need to line up every single face to the next one.

Granted, JED probably has a feature like this but 1) I'm ignorant to it and 2) I stuck to jkedit for this cause it works nicely
This is retarded, and I mean drooling at the mouth
2007-04-23, 1:47 AM #4
in JED 3D preview:
Click textured surface, press (;)
click adjacent, untextured surface, press (')

Last two paragraphs in the basics.

↑ Up to the top!