I have over the years have pondered around with level editing and doing the stuff with JED, but I tend to really put little thought into what textures I should use. I have always used a colormap other than the drab 'difl.cmp' and I have made the mistake of not getting the textures to work. I basically need a little bit of advice to try to make my texturing more intresting and get it to reflect architecture and dynamics. Okay, Okay I want to get to the next stage of editing and try to improve it, but I need a bit of a hand.
If you've got any ideas, discuss
If you've got any ideas, discuss
