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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Filetype associations
Filetype associations
2007-05-08, 4:54 PM #1
I was using Watto (storage extractor) and thought it'd be cool to pull all the 3d files out of the original Spider-Man game for PC. (Venom in particular...) I came across what I believe are 3d files, but I have no way to view or convert them. There are two for each character/item (I assume one is texture, other is model, or one is animations) and they have the file extensions *.PSH and *.PSX. I did some research and it says the PSH is a CAD file, but with the slow internet I have, surfing and downloading is a difficult task. If anyone can post me a link to a download where I can get a program for these, I would greatly appreciate it.
(My eventual goal is to get these to 3do, so if possible, just get me something that can convert to anything else.)
2007-05-08, 5:38 PM #2
Quote:
(My eventual goal is to get these to 3do, so if possible, just get me something that can convert to anything else.)


You're converting files from Spider Man to Jedi Knight? You're not going to find much help since that's illegal. It doesn't matter how old the games are or that not many people play them, it's still illegal.
2007-05-09, 7:11 AM #3
It is legal. It is only illegal if he distributes his conversions without permission from the copyright holders. For personal use, it is fine. Think of it this way. Have you ever recorded a TV show or music from radio onto tape/CD/DVD? Yeah, same idea.

Sorry, I can't help with model conversions.

:)
2007-05-09, 9:53 AM #4
They seem to be very rare...couldn't find anything useful about them. Have you tried opening them with a text editor? There might be helpful header information or comments...
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2007-05-09, 12:20 PM #5
As far as I saw, when I opened the 3d files with WordPad, they exhibited the square boxy symbols that usually mean it doesn't recognize it or it's corrupted. I pulled the archives straight from the disc, so it's not corrupted.
2007-05-09, 2:03 PM #6
[QUOTE=JK EULA]3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. [/QUOTE]

JK EULA says it's illegal. Now, does it mean that they're going to bust down your door and arrest you if you do it in your own home? No, but just because you do it in your own home for private use doesn't mean it's legal.

As for your question, those file types are more than likely specifically made for the game and not necessarily the same type of file as you found it to be through research, a lot of game makers do that do keep people from stealing the stuff from the game. Hell, in Shadows of the Empire they merged the 3d model files with the .dll's of the game if I remember correctly. You're best bet would be to find a place where editing that spiderman game is a big thing, if one exists, and ask around there.
2007-05-09, 7:58 PM #7
Originally posted by HAcKSaw:
As far as I saw, when I opened the 3d files with WordPad, they exhibited the square boxy symbols that usually mean it doesn't recognize it or it's corrupted. I pulled the archives straight from the disc, so it's not corrupted.


more than likely they are binary files. it is actually [somewhat] rare for a game to store vertex data for models and level geometry in raw text, as JK does. most games store binary files as it consumes less disk space and loads considerably faster than text.

in this sense, JK's resource files are extremely bloated. you may have noticed that gob files usually compress very well. for example res2.gob (which houses virtually all of JK's models and textures) will go from 54mb to 9mb when rared.


send me a model file or two that i can dissect and i will probably be able to write a converter directly to 3do for you.

msn (preferred): strike_1337@hotmail.com
aim: chickenshtstrike
[ B A H ]
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2007-05-09, 8:08 PM #8
Originally posted by Stormtrooper:
. . .a lot of game makers do that do keep people from stealing the stuff from the game. Hell, in Shadows of the Empire they merged the 3d model files with the .dll's of the game if I remember correctly. You're best bet would. . .


still not secure enough :D

if they plugged the data directly into the resource tree of the module (dll) then it would be a trivial task of enumerating the resource entries. windows would literally just tell me where they are in the file, if i ask real nice :)


if they stored it statically as a big buffer (far less likely for several reasons), it would be a little trickier to locate in the file, but by no means impossible >=)
[ B A H ]
Bad *** by nature,
Hackers by choice
2007-05-11, 11:25 PM #9
Is there a DWG to 3do converter? that would be very useful.
Baby dragons can't figure out humans- If they didn't want to be eaten, why were they made of meat and treasure?
2007-05-12, 3:34 PM #10
"AutoDesk sues the OpenDWG group to try to keep the DWG file format closed."


probably not ;)

save to DXF and use 3do converter and hope all the info makes it across ok.
[ B A H ]
Bad *** by nature,
Hackers by choice

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