Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → Please help me with JKedit
Please help me with JKedit
2008-03-02, 11:13 PM #1
I am having a problem with jkedit and I am not able to set sectors for mission objectives, except on the supplied demo level, but then I cannot use the start up editor. also, I'm not sure if this is a technical problem or not but I cannot get my levels to end after the objective's are done in jkedit. if anyone knows anything about this please help!!!!
"I'm just a simple man trying to make my way in the galaxy."
-Jango Fett
2008-03-03, 12:47 AM #2
The solution is to use JED
2008-03-03, 2:27 PM #3
itt please help him not use jkedit
gbk is 50 probably

MB IS FAT
2008-03-15, 5:44 AM #4
i too am having problems with JkEdit. when i insert Gorc, i get a pink one. how to solve this?

don't tell me to use JED, coz i've tried, and JED is way more difficult to me than JkEdit.
2008-03-15, 7:11 AM #5
I have that problem too, and not just Gorc, a few others are that way as well.
"I'm just a simple man trying to make my way in the galaxy."
-Jango Fett
2008-03-15, 10:32 AM #6
Your colormap is wrong. You should use the colormap from the level that Gorc appeared in.
And when the moment is right, I'm gonna fly a kite.
2008-03-15, 12:33 PM #7
The reason everyone is suggesting you use JED is not because it's easier, but because it is much more powerful. In JKEdit, you have limited grid points from which you can cleave a sector or surface, but in Jed you can cleave in any direction from any point you want. This allows you to make literally any shape you want. I know how enticing JKEdit is, infact I used it for years myself, but all I have to show for it is many fairly boxy rooms filled with objects. If you can wrap your mind around the JED grid, you would be much better off at designing whatever you can imagine.

The other reason everyone suggests JED is that there are almost no JKEdit tutorials, nor people here that can help you when you have problems. We have an entire section of this site dedicated to JED tutorials to teach you how to use the program.

Yes, it's much harder to learn and use, but that's because it can do so much more than you're used to much faster (once you learn the basics that is)

I'll try to help you with JKEdit if I can... but that was several years ago, and the editor really couldn't do much in the first place. I really suggest taking the time to learn how to use JED, and try not to be afraid of it's grid interface. It's really confusing and intimidating at first, but once you have some practice and learn a few tricks/techniques it isn't as bad as you originally thought.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-03-15, 2:29 PM #8
is JED kind of like JK2radiant?
"I'm just a simple man trying to make my way in the galaxy."
-Jango Fett
2008-03-16, 4:48 AM #9
@ SG_fan: ok, i'll give JED another try:)
2008-03-16, 10:29 AM #10
Originally posted by Jango_Fett_:
is JED kind of like JK2radiant?

Sortof, except that it doesn't suck.


[its a joke, guys, please take it as such]
And when the moment is right, I'm gonna fly a kite.
2008-03-16, 11:14 AM #11
Originally posted by Jango_Fett_:
is JED kind of like JK2radiant?


I've never used radiant, but from what I know they're somewhat backwards. It's like Jedi Knight has you building the space for the room and the boundaries of that space become walls, whereas in radiant the space is already there, but you need to build walls to contain the player.

And don't hesitate to ask any questions about JED, we'd love to help ya figure it out :)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-03-21, 5:37 PM #12
Let's see if I can answere some of these questions.

Mission objectives and how they appear and are completed are controlled through a script, aka the COG files. If you want some stuff done the way You want them is to build the COG file from scratch. Lots of people will help you with how to make a COG (that is where events and actions are handled). Now to put up what it says in the Objectives window, that is controlled in a cogstrings.uni file.

As for the pinkness, remember that Jedi Knight was made at that time when 3D Accel cards were JUST coming out, which means it was made for computers that only had 256 colors. And when you have a color limit, you have a palette, and so the different levels in JK have common colors on the first half of the palette (so that Kyle, weapons, and common things don't look funny) but change the second half to get the right colors on the special things later on like Sariss, Gorc, Pic, Maw, Boc, doors, etc. Only ways to avoid color clashes like this would be to convert all textures to one colormap, or convert them to 16bit.

Hope this helps.

/Edward
Edward's Cognative Hazards
2008-06-11, 8:42 PM #13
Originally posted by SG-fan:
The reason everyone is suggesting you use JED is not because it's easier, but because it is much more powerful. In JKEdit, you have limited grid points from which you can cleave a sector or surface, but in Jed you can cleave in any direction from any point you want. This allows you to make literally any shape you want. I know how enticing JKEdit is, infact I used it for years myself, but all I have to show for it is many fairly boxy rooms filled with objects. If you can wrap your mind around the JED grid, you would be much better off at designing whatever you can imagine.

The other reason everyone suggests JED is that there are almost no JKEdit tutorials, nor people here that can help you when you have problems. We have an entire section of this site dedicated to JED tutorials to teach you how to use the program.

Yes, it's much harder to learn and use, but that's because it can do so much more than you're used to much faster (once you learn the basics that is)

I'll try to help you with JKEdit if I can... but that was several years ago, and the editor really couldn't do much in the first place. I really suggest taking the time to learn how to use JED, and try not to be afraid of it's grid interface. It's really confusing and intimidating at first, but once you have some practice and learn a few tricks/techniques it isn't as bad as you originally thought.


I didn't bother with jed for very long. It seemed like it took forever just to make one very detailed room in jed. While in jkedit its alot easier to learn how to use and it seems that I can create rooms and stuff much easier.
2008-06-11, 10:35 PM #14
Jed is somewhat hard to pick up at first, but it gets a LOT easier with time and practice (especially if you go through the tutorials and learn the tricks for doing things quickly)
The thing is, JKEdit is very intuitive and pretty. It's got a shallow learning curve that makes it super easy to learn. But once you try to go beyond the basics, you'll find it literally impossible to cleave things exactly how you want them. I spent a good part of 5 or more years mastering JKEdit, I even figured out how to get past the "demo version" limits before the full version was released. But I always hit a BIG wall, if you ever want to cut a sector in a very specific way, you'll have a hard time getting the grid to line up exactly where you want it. It has a limited number of grid sizes/positions you can use and if what you want doesn't fall into that, you're out of luck unless you want to move each vertex manually (which is a bigger pain than editing in JED, cause JED lets you drag and drop verticies :P)

Unlike JKEdit's grids, you can set JEDs grid to any size you want using a decimal "grid size" value. Also, you can even change the grids position and orientation so that it fits perfectly where you want it. The fact is, JKEdit is so easy to learn because it doesn't let you do complex things. Try out the JED tutorials http://massassi.net/tutorials.php (start with one of the "basics" tutorials. Look at http://massassi.net/tutorials/levelhelper/levelhelper.html also try looking at the "Jed Tutor" offline tutorial, I've never gone through that one, but it's description sounds like it's got the basics in it) Then go through the other tutorials, if something seems too hard, save it for later. Chances are, one of the other tutorials will teach you what you need to know for the ones you skip.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-06-12, 8:30 AM #15
You can change the grid size in JKEdit.. you can get it down to 0.02.. which is plenty small enough in my opinion. Main draw back that i get from JKEdit is that its a lot harder than JED to do symmetrical things.. since there's no 2d grid view.
2008-06-12, 2:09 PM #16
Well i use both programs. i know it sounds rediculous but it works. I do my basic architexture in JED then save as JKL and open in JK Edit for obeject placement, COGs etc. Thats really my brilliant idea. Im currently working on a SP that will use both. See this way i save alot of hassle. Lol. oh, FYI, i find everyones drawbacks with JK Edit and JED to be accurate. but for beginners, and we all were beginners once, JK Edit should be tthe editor of choice. With its quick doors, glass, forcefields etc, it is great for begginers. Thats my opinion :P
THE GUNDAM PROJECT
2008-06-12, 2:45 PM #17
JED has a 3d preview.

JKedit IS a 3d preview.
2008-06-12, 5:32 PM #18
Originally posted by MysteriousSith:
You can change the grid size in JKEdit.. you can get it down to 0.02.. which is plenty small enough in my opinion. Main draw back that i get from JKEdit is that its a lot harder than JED to do symmetrical things.. since there's no 2d grid view.


For anything that needs precise detail, 0.02 is no where near enough, especially since it's grid can't be shifted left/right to position it where you'd like. Just for an extreme example, when making a DS9 3d0, I had to go so far as use a grid snap of .004492188 (1.15/2^8) to get the detail I needed ;)

Originally posted by Zero_Raven:
Well i use both programs. i know it sounds rediculous but it works. I do my basic architexture in JED then save as JKL and open in JK Edit for obeject placement, COGs etc. Thats really my brilliant idea. Im currently working on a SP that will use both. See this way i save alot of hassle. Lol. oh, FYI, i find everyones drawbacks with JK Edit and JED to be accurate. but for beginners, and we all were beginners once, JK Edit should be tthe editor of choice. With its quick doors, glass, forcefields etc, it is great for begginers. Thats my opinion :P

It has a great learning curve, I'll give you that (it drew me in too) and it's good for understanding the basics of how 3d worlds are drawn... but beyond that, if you use JKEdit first, you'll get so used to its interface that switching to JED is very daunting. I prefer JKEdit's cog stuff too, and I'll admit I still use it for that, but I'd avoid using JKEdit to place 3dos because it's got a bug where the yaw and the roll were implemented wrong (or was it pitch and roll... can't remember) so what you see in the editor isn't what actually shows up ingame. oops ;)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-06-12, 7:48 PM #19
I havent has an issue with the roll/yaw or pitch/yaw bug you mentioned. My levels workk great. My only inssue is you have to line things up PRECISLY in the JED program for it to connect right in JK Edit. and i mean prrecisly. One dot on grid was a fraction of the unit off, i had to go ahead and play with JED for an hour to get it lined. I unno. for quick simple levels without a lot of Pizzazz, just use JK Edit. If you have a decent grasp of cogs, use JED. my primary issue is JED wont let me test levels, and JK Edit will. I unno.
THE GUNDAM PROJECT
2008-06-14, 3:59 AM #20
"my primary issue is JED wont let me test levels, and JK Edit will. I unno."

What? For me it was the other way around. I hit Test in JKEdit and my JKL wasn't in the Levels list. I hit Test in JED and the level shows (20 times over, sure, but I could test/run it).

Btw, I only use JKEdit for the Automatic stuff like Domes. But I don't do that so often because JED for some reason or another loses the Texture UV sizes when opening a JKL file. I'll have to have a talk with Zeq about this.

/Edward
Edward's Cognative Hazards
2008-06-15, 7:50 PM #21
Well heres your problem with loading level from JK Edit. Click test and it should show up as 'JK Edit Level" or something similar. i PREFER JK Edit. Like i said i do base layout and coging in JKEdit and finish archatexture in JED lol. Now if i can get my Korriban level to work :smith: Its gonna look like the Sith Temple from KOTOR. Hehe.
THE GUNDAM PROJECT
2008-06-16, 12:48 AM #22
Originally posted by Edward:
What? For me it was the other way around. I hit Test in JKEdit and my JKL wasn't in the Levels list. I hit Test in JED and the level shows (20 times over, sure, but I could test/run it).
:eng101: That happens because for every GOB in the Episode directory with an episode.jk in it, JK mounts the GOB into the virtual filesystem and loads 'episode.jk' (which in this case is your custom level, because it takes priority). JK is creating one entry for your level and a duplicate for every GOB you have in your episode directory.

Quote:
Btw, I only use JKEdit for the Automatic stuff like Domes. But I don't do that so often because JED for some reason or another loses the Texture UV sizes when opening a JKL file. I'll have to have a talk with Zeq about this.

/Edward
:eng101: It's because JKLs have no concept of surface UV. Texture coordinates are stored on a per-vertex basis. The UV position and scale can be calculated with any three non-collinear vertices, but because of how inaccurate floating points are you might wind up with 0.9999999f when JKEdit meant to use 1.0f. JED probably doesn't bother with it because I'm pretty sure none of the official levels used different texture scale values.
2008-06-19, 4:11 PM #23
Originally posted by gbk:
Sortof, except that it doesn't suck.


[its a joke, guys, please take it as such]

No, JK2Radiant is terrible. GtkRadiant is superior in literally every fashion.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-06-19, 9:59 PM #24
well, from a user's standpoint anyway

↑ Up to the top!