Forgive me if this topic has been touched several times, but I need help with what I think is "Z-Fighting" in my mod.
Anyway, when a "thin" (0.005 jkus or thinner it seems) 3do is played near a wall or other surface in MotS and viewed from a distance, I get this awful clipping crap. Slightly diagonal lines appear in the object that show straight through the 3DO.
Has anyone found a solution to this problem in MotS?
Anyway, when a "thin" (0.005 jkus or thinner it seems) 3do is played near a wall or other surface in MotS and viewed from a distance, I get this awful clipping crap. Slightly diagonal lines appear in the object that show straight through the 3DO.
Has anyone found a solution to this problem in MotS?
BSR