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ForumsJedi Knight and Mysteries of the Sith Editing Forum → How to: Generated AI paths?
How to: Generated AI paths?
2008-07-17, 1:06 AM #1
I have a ghost position and I have a cog that generates templates (AI) at that position upon activation of a switch. However I want these actors to walk to a point, or through a series of points, then stop and idle, after they are generated. How can this be done?
2008-07-17, 9:24 AM #2
Seems like there's a tutorial on Massassi for that. I think it involves an AI walkpath cog that LEC has. If I remember correctly, you can specify wait times at each point. You may have to add frame positions to the AI, but I'm not quite sure how you'd do that if you are creating them dynamically.

You might want to post this in the cog forum.

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