Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → Working Assault Cannon for jedi knight?
Working Assault Cannon for jedi knight?
2008-08-14, 10:27 PM #1
!Warning incoming wall of paragraphs!

So I've played levels others created stating that the assault cannon in their level worked. But once you looted it, it had the first person view of the concussion rifle instead and guess what? Fired concussion blasts!

I seek help with adding this weapon to my levels. The only assault cannon weapon I found here was for MOTS instead of JK. I need it for jk and I also need help implementing it to my level. The weapon guides here do nothing but boggle my mind or are instructions for jed. I seek help as a jkedit user and apparently not many people speak jkedit here ;)

So anyone kind enough and with the time to spare, please direct me to the files I'll need and possibly post the instructions for what I'll need to do in the template manager to set this stuff up. My preference would be to either somehow setup a double weapon inventory cog so that we dont have to replace weapons. But if we do have to replace weapons with priority Id like to replace the fists slot with the assault cannon, or the sequencer charges or the crossbow or finally the concussion rifle.

After we get that sorted, my next question will be how to set it up so that my darktrooper that I acquired will use this weapon and I need to know how to change the sounds in his actorcog. Right now I have him using the stormtrooper actor cog so he sounds like a stormtrooper etc.

This may take some time but, I'm ignorant on alot of this stuff. I have taken the time to read and try to understand the tutorials and my post on jkhub.net hasn't even received a reply yet. I have received alot of help from gbk here on my trooptran problem :)
2008-08-16, 7:55 PM #2
wow, nobody?
2008-08-17, 12:16 PM #3
I may be mistaken, but I dont think you can modify player weapons with level cogs. :confused:
And when the moment is right, I'm gonna fly a kite.
2008-08-17, 12:18 PM #4
i know how to knock up a new weapon in 20 minutes flat, but with jkedit, i wouldnt know where to begin.

the cogs attached to an episode ie levels cogs will not change a weapon. The cog must be located in the res2gob, or at least a patch that replaces it.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}

↑ Up to the top!