So I make me a nice, tall tree. Eucalyptus, to be exact. About 14 JKU's tall.
![http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus.jpg [http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus.jpg]](http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus.jpg)
So when I'm done modeling, I go ahead and merge all the sectors. Everything's fine, no surface errors. Great.
Well, not so great. You see, I haven't used JED/ZED in over two years. So naturally, I disregard the 300 surface per mesh rule. I load the 3DO up in a level, and of course it doesn't appear in game. Well, I think to myself, ****. I guess I'll go back and cut the model into fourths (the whole model has approx. 1000 surfaces, so 250 for each mesh should do).
And now I arrive at my predicament:
![http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus2.jpg [http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus2.jpg]](http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus2.jpg)
It's all one sector, so if I cleave directly across, it'll take off the tops of some branches, and I'll end up with 20 or 30 different sectors which I'd have to match up as individual 3DOs. That would be painstaking and tedious. I want an easy way out! This is about how far my skills in JED go.
I just want to cleave the trunk in the middle. Is there any other way to cleave this model so that I wouldn't have to slice through the branches? I'm not sure if many people frequent the editing forums anymore, but any kind of help would be appreciated.
Sincerely,
Delphian
![http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus.jpg [http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus.jpg]](http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus.jpg)
So when I'm done modeling, I go ahead and merge all the sectors. Everything's fine, no surface errors. Great.
Well, not so great. You see, I haven't used JED/ZED in over two years. So naturally, I disregard the 300 surface per mesh rule. I load the 3DO up in a level, and of course it doesn't appear in game. Well, I think to myself, ****. I guess I'll go back and cut the model into fourths (the whole model has approx. 1000 surfaces, so 250 for each mesh should do).
And now I arrive at my predicament:
![http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus2.jpg [http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus2.jpg]](http://i46.photobucket.com/albums/f146/Silent_Hellcat/eucalyptus2.jpg)
It's all one sector, so if I cleave directly across, it'll take off the tops of some branches, and I'll end up with 20 or 30 different sectors which I'd have to match up as individual 3DOs. That would be painstaking and tedious. I want an easy way out! This is about how far my skills in JED go.
I just want to cleave the trunk in the middle. Is there any other way to cleave this model so that I wouldn't have to slice through the branches? I'm not sure if many people frequent the editing forums anymore, but any kind of help would be appreciated.
Sincerely,
Delphian