I'm not actually editing anything, but I've had this idea for a while that I thought I should get out.
Basically, I've been wondering if you could have a plugin for JED/ZED which takes a level and optimizes all the sectors and surfaces to minimize triangles and adjoins (I know we have a hack round the adjoin limit, but anyway...).
My idea is that you would merge all the sectors and then automagically cleave them in such a way that you ended up with valid sectors. Except the magic bit is that this is pseudorandom, you generate a bunch of possible solutions and see which ones are best and you mix them.
Summary: a genetic algorithm for optimizing levels in games.
Basically, I've been wondering if you could have a plugin for JED/ZED which takes a level and optimizes all the sectors and surfaces to minimize triangles and adjoins (I know we have a hack round the adjoin limit, but anyway...).
My idea is that you would merge all the sectors and then automagically cleave them in such a way that you ended up with valid sectors. Except the magic bit is that this is pseudorandom, you generate a bunch of possible solutions and see which ones are best and you mix them.
Summary: a genetic algorithm for optimizing levels in games.