Greetings, Rebel Agents
I am Dark Trooper P5 (short for Phase 5, although I am not that advanced). I was just curious to ask if it is possible for a progammer to create new character animations for the Sith Engine, be it Jedi Knight or Mysteries of the Sith? You see, one of the problems of reusing the animations of the Stormtrooper, Imperial Officer, all enemies, the Pedestrians, and, of course, the Seven Dark Jedi, and making them look like new enemies is that they lack originality or vitality. Isn't it possible to create a new kind of character animation that would benefit an original Dark Jedi creation, or are we stuck with just reusing and remodeling Yun, Sariss, or Jerec? Even in levels for Mysteries of the Sith, you only have Dark Mara and Dark Kyle as templates for creating new Jedi, and they are both slowmoving and lack personality. Is it because the Sith Engine is not freeware, and the programmer has to work within the limits of both games, or does it require a great deal of work create NPCs and enemies with their own animations, AI, behaviors, and attacks?
I am Dark Trooper P5 (short for Phase 5, although I am not that advanced). I was just curious to ask if it is possible for a progammer to create new character animations for the Sith Engine, be it Jedi Knight or Mysteries of the Sith? You see, one of the problems of reusing the animations of the Stormtrooper, Imperial Officer, all enemies, the Pedestrians, and, of course, the Seven Dark Jedi, and making them look like new enemies is that they lack originality or vitality. Isn't it possible to create a new kind of character animation that would benefit an original Dark Jedi creation, or are we stuck with just reusing and remodeling Yun, Sariss, or Jerec? Even in levels for Mysteries of the Sith, you only have Dark Mara and Dark Kyle as templates for creating new Jedi, and they are both slowmoving and lack personality. Is it because the Sith Engine is not freeware, and the programmer has to work within the limits of both games, or does it require a great deal of work create NPCs and enemies with their own animations, AI, behaviors, and attacks?