Yeah yeah, no pun intended.
I have an issue. I have a 16bit mat of a grate. It has round holes that are set to 0,0,0 RGB, and it saved with 1bit transperancy.
Go ingame and the whole blasted texture is nearly transparent.
HELP?
In the attached pic, the sc inside the blue box is the ZED preview, and the rest is ingame.
I have an issue. I have a 16bit mat of a grate. It has round holes that are set to 0,0,0 RGB, and it saved with 1bit transperancy.
Go ingame and the whole blasted texture is nearly transparent.
HELP?
In the attached pic, the sc inside the blue box is the ZED preview, and the rest is ingame.