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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Editing PUP's....
Editing PUP's....
2000-12-27, 5:09 PM #1
I need to know how I cna edit a pup file so that a can have a tottaly new mesh that moves with a designated key...
(ect. I added a halo and want it to move with the key file that kyle's head moves with but it has to many faces to add to the head mesh)
Help me please!
"For God So Loved The World That He Gave His Only Begotton Son, For Who soever Believith In Him Shall Not Die, But Have Everlasting Life..."

John 3:16
2000-12-27, 5:22 PM #2
How many faces does this halo have?
haha! -> :eek:
:cool:
2000-12-27, 5:30 PM #3
too many
[http://forums.massassi.net/html/wink.gif]
it's 300 even

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"For God So Loved The World That He Gave His Only Begotton Son, For Who soever Believith In Him Shall Not Die, But Have Everlasting Life..."

John 3:16
"For God So Loved The World That He Gave His Only Begotton Son, For Who soever Believith In Him Shall Not Die, But Have Everlasting Life..."

John 3:16
2000-12-27, 5:41 PM #4
Pup files are basically just text files (like cog and template files). Just open it up in wordpad or notepad or whatever text editor you use.

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For the love of God, use the consistency checker!

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