I am pilot testing the way that I want to make the objects in my levels. I create a cube in Caligari Truespace and texture it. I then export it as a 3ds file. I use 3do converter to change to a 3do file. When I 3do preview the object in JED it is a perfectly tectured cube but when I go in the level in JediKnight only some of the cube faces are present (usually the vertical ones) while others are missing. Does anyone have a suggestion on how to trouble shoot this problem.