This is very strange, very annoying, and is holding up the release of my enemy pack.
I'm putting Al McDonlad's textures on some existing models. I've put this one on a tusken, an imp officer, and a railgun toating pirate. The first 2 work just fine. The third one works fine when it's by itself, but when you put it in a level with one of the other 2 force pull and force grip won't affect him at all. At first it was doind that when you put him in with the original railgun pirate, but when I switched it to using a different actor cog (same cog just renamed it) that problem went away.
Any ideas what could be going on?
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For the love of God, use the consistency checker!
Have Lightsaber Will Travel
I'm putting Al McDonlad's textures on some existing models. I've put this one on a tusken, an imp officer, and a railgun toating pirate. The first 2 work just fine. The third one works fine when it's by itself, but when you put it in a level with one of the other 2 force pull and force grip won't affect him at all. At first it was doind that when you put him in with the original railgun pirate, but when I switched it to using a different actor cog (same cog just renamed it) that problem went away.
Any ideas what could be going on?
------------------
For the love of God, use the consistency checker!
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
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The Massassi A SW Galaxies Player Association
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The Massassi A SW Galaxies Player Association
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