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ForumsJedi Knight and Mysteries of the Sith Editing Forum → 3do Sounds.
3do Sounds.
2001-01-14, 1:20 AM #1
I've made a custom 3do but I want it to make a sound when I "use" it. How is this accomplished?

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*A Boy walks in the room. He tosses a ball in the air, catches it, then repeats the process*
Man: What are you doing little boy?
Boy: I'm throwing up!

[This message has been edited by Semeril (edited January 14, 2001).]
2001-01-14, 5:30 AM #2
That's generally done in the cog (and sometimes in the template too). I need more detail on what you're doing to tell you any more than that.

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For the love of God, use the consistency checker!

Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
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The Massassi A SW Galaxies Player Association
2001-01-14, 1:32 PM #3
Well, I believe I have the basic cog set up properly (Using ready made one) because the object moves when it is "activated." I have the sound that I want played but for one I'm not sure where to put it. It's currently in a folder called "sound" in my project directory. Is this where it should be? If it is supposed to be there then It's probably an error in the cog that I should look at.
2001-01-14, 5:02 PM #4
Just put it in the project directory and run the jktree pluggin that comes with Jed. It will make the proper subfoders and put it in the right palce.

------------------
For the love of God, use the consistency checker!

Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-01-14, 6:59 PM #5
Thank you for your help.
JKTree helped me out by showing where the sound needs to be. I found out that the problem itself was in the cog and I was able to fix it.

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