Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → changing player 3do, known as ky.3do
changing player 3do, known as ky.3do
2001-01-10, 1:10 PM #1
I read the chartut tutorial on modifying the player 3do when playing the game. I got an ugly looking guy in a sith suit that I modified from some mod i dloaded. In JED, I can see him, it works. But when i load the level, its normal boring kyle.
What in the name of Eva Habermann is going on here?
Im not going to change walkplayer templates either, thats how I buggered up MOTS on my computer.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2001-01-10, 2:19 PM #2
If you screwed up mots it's because you didn't have a clue what you were doing. you make changes to the template file that's in your project directory ONLY. Frankly, that's how I make changes to the walkplayer (modifying the template).

------------------
For the love of God, use the consistency checker!

Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-01-11, 9:26 AM #3
There's absolutely no way to negatively affect MotS by editing the master.tpl.. Unless you actually went into the resource goo and changed the templates section of the .jkls that came with the game, you can't harm it with a template change..
2001-01-11, 11:19 AM #4
Ok, that didnt actually help any. I dont care about MOTS as you couldnt use the dark side and I accidently snapped the CD in half.
If you put your own 3do in the 3do file in JED directory and call it ky.3do, then when you send it to JK episode as a gob it should disable the origional ky and use the new 3do, are we in agreement?
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2001-01-11, 11:20 AM #5
OK so we're obviously talking about JK here. Just wanted to clear that up
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2001-01-11, 3:21 PM #6
You put it in the Jed directory? You need to put it in your project directory. If you don't know what that is look at the editing help section of my site. Plus you need to have it in the right subdirectory of your project directory (you can just run Jed's jktree plugging to do this).

------------------
For the love of God, use the consistency checker!

Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-01-12, 1:05 PM #7
Who the hell is Eva Habermann???



------------------
Sith Temple -- The Website
Strike Force!
The Continuing Adventures of Mara Jade
2001-01-15, 9:03 AM #8
Look her up, she is the most amazing woman in the world. (Lexx) not the ginger, the blonde
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}

↑ Up to the top!