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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Light it up!
Light it up!
2001-01-10, 11:22 AM #1
Can someone tell me how to get a certain 3do fully lit?

You see, it is a light 3do and it looks silly to have it lit and having shadows on it and stuff. I have tried a few ways, but I would like to know a failsafe way other than to do all of my lighting, then implement the 3do many times over without calculating the lighting afterwards.

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Locarius,
locarius@hotmail.com
2001-01-16, 11:05 AM #2
Uhhh.... Bump. It has been a week...
2001-01-16, 11:39 AM #3
You edit the 3do. Once it's open as a sector you just change the Extra Light value (say to 1) and you export it again. Works for me... [http://216.105.160.32/html/tongue.gif]

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The Dark Ages Cometh...

[This message has been edited by JarethKanemre (edited January 16, 2001).]
2001-01-17, 4:43 AM #4
SO you do it the same as a normal sector, except you do it while you are editing the 3do? Before you export it? Thanks.
2001-01-17, 6:22 AM #5
So you want the 3do to look fully lit all the time? That is easy to do. I've done it for a mod I'm helping to work on. I used a program called JKedit though from www.magicforce.com What you do is you choose the mesh portion of the 3do you want to light up. you set the Lighting to 0-Fully Lit and the MAT lighting to 0-Fully Lit. Do this for the back, save the 3do, toss it into the resource folder under the name ky.3do and test it out. THe back Should look fully lit, even in dark levels like the Subway. If you can't get that to work, you can always wait for the mod I'm working on to come out...BUt I'm sure you probably have it figured by then, if not by now.
"Of all the things I've lost, I miss my mind the most"

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