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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Drawbridge
Drawbridge
2001-01-18, 6:02 PM #1
What is the simplest cog I can use that would make a 3d0 move like door/elevator except horizontaly?
2001-01-18, 6:03 PM #2
Either the door or elevator cogs would work. Just set the frames on the 3do to the different positions (see the doors or elevators tutorials). I would suggest not using the door cog b/c you will probably run into HOM problems with it.

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For the love of God, use the consistency checker!

Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-01-18, 7:42 PM #3
Ok, I have a cog that works well. But I have another prob now. Whenever I put a 3do in my level, I get a floor flag error. And I have tried the 3do's that come with the game, not just custom ones.

WADE
2001-01-18, 11:01 PM #4
Not quite sure what you mean by a "Floor flag error". I'm guessing you should try setting the "can be stood on" check box in the item editor?

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La lova num botaffa
JK:DFII Editing
ALHan
PSP
2001-01-19, 12:50 PM #5
What parent template are you using?

------------------
For the love of God, use the consistency checker!

Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-01-19, 1:24 PM #6
I was the thing flag. Works fine now.
2001-01-19, 2:04 PM #7
Here is another question. I am unexperienced with cogs. How could I add sound to this silent elevator cog?

# Jedi Knight Cog Script
#
# 00_MTRIGELEV.COG
#
# Script for C1 Multiple Triggers Elevators
#
# Handles up to 4 trigger plates and up to 4 crossable adjoins
# to trigger the lift movement to frame 1 at speed 'speed'.
# The lift will remain there for 'delay' seconds, then go back to frame 0.
# Note that entering the lift itself also triggers it.
#
# [YB]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved


symbols

thing elevator desc=elev_thing
flex speed=8.0 desc=speed
flex delay=3.0 desc=delay

surface plate0 desc=plate0
surface plate1 desc=plate1
surface plate2 desc=plate2
surface plate3 desc=plate3

surface cross0 desc=cross0
surface cross1 desc=cross1
surface cross2 desc=cross2
surface cross3 desc=cross3

message entered
message crossed
message arrived
message timer
message blocked

end

# ========================================================================================

code

entered:
crossed:
if(IsMoving(elevator) == 1) Return;
if(GetCurFrame(elevator) == 1) Return;
MoveToFrame(elevator, 1, speed);

Return;

# ........................................................................................

arrived:
if(GetCurFrame(elevator) == 1)
SetTimerEx(delay, 1, 0, 0);
Return;

# ........................................................................................

timer:
MoveToFrame(elevator, 0, speed);
Return;

# ........................................................................................

blocked:
KillTimerEx(1);
MoveToFrame(elevator, 1 - GetGoalFrame(elevator), speed);
Return;

end
2001-01-19, 2:36 PM #8
Have you tried adding a snd file to the template for your bridge? Except for the activation sound, that's what plays the sounds when an elevator or door moves.

------------------
For the love of God, use the consistency checker!

Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-01-19, 3:22 PM #9
Ok, I figured out how to mess around with the template creator and used a SND file for the bridge. How can I convert sound files to SND files? And are there downloadable ones?
2001-01-19, 4:21 PM #10
The snd files are just text files that reference what wav files to play at what times. Try opening one of the elevator or door snd files in wordpad to get an idea.

------------------
For the love of God, use the consistency checker!

Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-01-19, 4:56 PM #11
Thanks for being patient with me and answering so quickly.

WADE

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