It's hard to tell from the shots, but it probably is because we're looking through too many adjoins. I ran into that problem in Stormtrooper: Vengeance too. I found the viewsave.cog from Drazen Isle (apparently you have heard of it since you mentioned it) tricks JK to avoid the HOM.
Here's what it does, from a distance it will be hard to tell if you are looking through adjoins or at textured surfaces. The cog lets you "turn off" certain adjoins and look at the textured surface that would otherwise be that adjoin when you are standing in certain sectors. It then turns the adjoin back on again when you get closer. It takes a little playing around with to understand, but it should fix your problem.
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For the love of God, use the consistency checker!
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